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25 lines
412 B
GLSL
25 lines
412 B
GLSL
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#define DLAYER 3
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#define DMACRO1 TEXCOORD1
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#define DMACRO(num) TEXCOORD##num
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struct S {
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float4 pos : POSITION;
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float2 UV0 : TEXCOORD0;
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float2 UV1 : DMACRO1;
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float2 UV2 : DMACRO(2);
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float2 UV3 : DMACRO(DLAYER);
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};
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S main(float4 v : POSITION)
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{
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S s;
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s.pos = v;
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s.UV0 = float2(v.x,v.x);
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s.UV1 = float2(v.y,v.y);
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s.UV2 = float2(v.z,v.z);
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s.UV3 = float2(v.w,v.w);
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return s;
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}
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