glslang/Test/spv.int8.frag

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#version 450
#extension GL_KHX_shader_explicit_arithmetic_types: enable
#extension GL_KHX_shader_explicit_arithmetic_types_int8: require
#extension GL_KHX_shader_explicit_arithmetic_types_int16: require
#extension GL_KHX_shader_explicit_arithmetic_types_int32: require
#extension GL_KHX_shader_explicit_arithmetic_types_int64: require
#extension GL_KHX_shader_explicit_arithmetic_types_float16: require
#extension GL_KHX_shader_explicit_arithmetic_types_float32: require
#extension GL_KHX_shader_explicit_arithmetic_types_float64: require
layout(binding = 0) uniform Uniforms
{
uint index;
};
layout(std140, binding = 1) uniform Block
{
int8_t i8;
i8vec2 i8v2;
i8vec3 i8v3;
i8vec4 i8v4;
uint8_t u8;
u8vec2 u8v2;
u8vec3 u8v3;
u8vec4 u8v4;
} block;
void main()
{
}
void literal()
{
const int8_t i8Const[3] =
{
int8_t(-0x11), // Hex
int8_t(-1), // Dec
int8_t(0400), // Oct
};
int8_t i8 = i8Const[index];
const uint8_t u8Const[] =
{
uint8_t(0xFF), // Hex
uint8_t(255), // Dec
uint8_t(0177), // Oct
};
uint8_t u8 = u8Const[index];
}
void typeCast8()
{
i8vec2 i8v;
u8vec2 u8v;
i16vec2 i16v;
u16vec2 u16v;
i32vec2 i32v;
u32vec2 u32v;
i64vec2 i64v;
u64vec2 u64v;
f16vec2 f16v;
f32vec2 f32v;
f64vec2 f64v;
bvec2 bv;
u8v = i8v; // int8_t -> uint8_t
i16v = i8v; // int8_t -> int16_t
i16v = u8v; // uint8_t -> int16_t
i32v = i8v; // int8_t -> int32_t
i32v = u8v; // uint8_t -> int32_t
u32v = i8v; // int8_t -> uint32_t
i64v = i8v; // int8_t -> int64_t
u64v = i8v; // int8_t -> uint64_t
u32v = u8v; // uint8_t -> uint32_t
i64v = u8v; // uint8_t -> int64_t
u64v = u8v; // uint8_t -> uint64_t
f16v = i8v; // int8_t -> float16_t
f32v = i8v; // int8_t -> float32_t
f64v = i8v; // int8_t -> float64_t
f16v = u8v; // uint8_t -> float16_t
f32v = u8v; // uint8_t -> float32_t
f64v = u8v; // uint8_t -> float64_t
i8v = i8vec2(u8v); // uint8_t -> int8_t
i16v = i16vec2(i8v); // int8_t -> int16_t
i16v = i16vec2(u8v); // uint8_t -> int16_t
i32v = i32vec2(i8v); // int8_t -> int32_t
i32v = i32vec2(u8v); // uint8_t -> int32_t
i64v = i64vec2(i8v); // int8_t -> int64_t
u64v = i64vec2(i8v); // int8_t -> uint64_t
u16v = u16vec2(i8v); // int8_t -> uint16_t
u16v = u16vec2(u8v); // uint8_t -> uint16_t
u32v = u32vec2(u8v); // uint8_t -> uint32_t
i64v = i64vec2(u8v); // uint8_t -> int64_t
u64v = i64vec2(u8v); // uint8_t -> uint64_t
f16v = f16vec2(i8v); // int8_t -> float16_t
f32v = f32vec2(i8v); // int8_t -> float32_t
f64v = f64vec2(i8v); // int8_t -> float64_t
f16v = f16vec2(u8v); // uint8_t -> float16_t
f32v = f32vec2(u8v); // uint8_t -> float32_t
f64v = f64vec2(u8v); // uint8_t -> float64_t
i8v = i8vec2(bv); // bool -> int8
u8v = u8vec2(bv); // bool -> uint8
bv = bvec2(i8v); // int8 -> bool
bv = bvec2(u8v); // uint8 -> bool
}
void operators()
{
u8vec3 u8v;
int8_t i8;
uvec3 uv;
int32_t i;
int16_t i16;
bool b;
// Unary
u8v++;
i8--;
++i8;
--u8v;
u8v = ~u8v;
i8 = +i8;
u8v = -u8v;
// Arithmetic
i8 += i8;
u8v -= u8v;
i *= i8;
uv /= u8v;
uv %= i8;
uv = u8v + uv;
i16 = i8 - i16;
uv = u8v * uv;
i16 = i8 * i16;
i = i8 % i;
// Shift
u8v <<= i8;
i8 >>= u8v.y;
i8 = i8 << u8v.z;
u8v = u8v << i8;
// Relational
b = (u8v.x != i8);
b = (i8 == u8v.x);
b = (u8v.x > uv.y);
b = (i8 < i);
b = (u8v.y >= uv.x);
b = (i8 <= i);
// Bitwise
uv |= i8;
i = i8 | i;
i16 &= i8;
uv = u8v & uv;
uv ^= i8;
u8v = u8v ^ i8;
}
void builtinFuncs()
{
i8vec2 i8v;
i8vec4 i8v4;
u8vec3 u8v;
u8vec2 u8v2;
u8vec4 u8v4;
bvec3 bv;
int16_t i16;
int32_t i32;
uint16_t u16;
uint32_t u32;
int8_t i8;
uint8_t u8;
// abs()
i8v = abs(i8v);
// sign()
i8 = sign(i8);
// min()
i8v = min(i8v, i8);
i8v = min(i8v, i8vec2(-1));
u8v = min(u8v, u8);
u8v = min(u8v, u8vec3(0));
// max()
i8v = max(i8v, i8);
i8v = max(i8v, i8vec2(-1));
u8v = max(u8v, u8);
u8v = max(u8v, u8vec3(0));
// clamp()
i8v = clamp(i8v, -i8, i8);
i8v = clamp(i8v, -i8v, i8v);
u8v = clamp(u8v, -u8, u8);
u8v = clamp(u8v, -u8v, u8v);
// mix()
i8 = mix(i8v.x, i8v.y, true);
i8v = mix(i8vec2(i8), i8vec2(-i8), bvec2(false));
u8 = mix(u8v.x, u8v.y, true);
u8v = mix(u8vec3(u8), u8vec3(-u8), bvec3(false));
//pack
i16 = pack16(i8v);
i32 = pack32(i8v4);
u16 = pack16(u8v2);
u32 = pack32(u8v4);
i8v = unpack8(i16);
i8v4 = unpack8(i32);
u8v2 = unpack8(u16);
u8v4 = unpack8(u32);
// lessThan()
bv = lessThan(u8v, u8vec3(u8));
bv.xy = lessThan(i8v, i8vec2(i8));
// lessThanEqual()
bv = lessThanEqual(u8v, u8vec3(u8));
bv.xy = lessThanEqual(i8v, i8vec2(i8));
// greaterThan()
bv = greaterThan(u8v, u8vec3(u8));
bv.xy = greaterThan(i8v, i8vec2(i8));
// greaterThanEqual()
bv = greaterThanEqual(u8v, u8vec3(u8));
bv.xy = greaterThanEqual(i8v, i8vec2(i8));
// equal()
bv = equal(u8v, u8vec3(u8));
bv.xy = equal(i8v, i8vec2(i8));
// notEqual()
bv = notEqual(u8v, u8vec3(u8));
bv.xy = notEqual(i8v, i8vec2(i8));
}
// Type conversion for specialization constant
layout(constant_id = 100) const int8_t si8 = int8_t(-10);
layout(constant_id = 101) const uint8_t su8 = uint8_t(20);