glslang/Test/hlsl.matType.frag

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float1 f1 = float1(1.0);
float1x1 fmat11;
float4x1 fmat41;
float1x2 fmat12;
double2x3 dmat23;
int4x4 int44;
float1 ShaderFunction(float1 inFloat1, float inScalar) : COLOR0
{
}