glslang/Test/baseResults/hlsl.clipdistance-2.vert.out

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hlsl.clipdistance-2.vert
Shader version: 500
0:? Sequence
0:4 Function Definition: @main(vf4;vf2[2];vf2[2]; ( temp void)
0:4 Function Parameters:
0:4 'pos' ( out 4-component vector of float)
0:4 'clip' ( out 2-element array of 2-component vector of float)
0:4 'cull' ( out 2-element array of 2-component vector of float)
0:? Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:5 'pos' ( out 4-component vector of float)
0:5 Constant:
0:5 1.000000
0:5 1.000000
0:5 1.000000
0:5 1.000000
0:6 move second child to first child ( temp float)
0:6 direct index ( temp float)
0:6 direct index ( temp 2-component vector of float)
0:6 'clip' ( out 2-element array of 2-component vector of float)
0:6 Constant:
0:6 0 (const int)
0:6 Constant:
0:6 0 (const int)
0:6 Constant:
0:6 0.500000
0:7 move second child to first child ( temp float)
0:7 direct index ( temp float)
0:7 direct index ( temp 2-component vector of float)
0:7 'clip' ( out 2-element array of 2-component vector of float)
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 0.600000
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 direct index ( temp 2-component vector of float)
0:8 'clip' ( out 2-element array of 2-component vector of float)
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 0.700000
0:9 move second child to first child ( temp float)
0:9 direct index ( temp float)
0:9 direct index ( temp 2-component vector of float)
0:9 'clip' ( out 2-element array of 2-component vector of float)
0:9 Constant:
0:9 1 (const int)
0:9 Constant:
0:9 1 (const int)
0:9 Constant:
0:9 0.800000
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( temp 2-component vector of float)
0:11 'cull' ( out 2-element array of 2-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 0.525000
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 direct index ( temp 2-component vector of float)
0:12 'cull' ( out 2-element array of 2-component vector of float)
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 0.625000
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 direct index ( temp 2-component vector of float)
0:13 'cull' ( out 2-element array of 2-component vector of float)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0.725000
0:14 move second child to first child ( temp float)
0:14 direct index ( temp float)
0:14 direct index ( temp 2-component vector of float)
0:14 'cull' ( out 2-element array of 2-component vector of float)
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
0:14 0.825000
0:4 Function Definition: main( ( temp void)
0:4 Function Parameters:
0:? Sequence
0:4 Function Call: @main(vf4;vf2[2];vf2[2]; ( temp void)
0:? 'pos' ( temp 4-component vector of float)
0:? 'clip' ( temp 2-element array of 2-component vector of float)
0:? 'cull' ( temp 2-element array of 2-component vector of float)
0:4 move second child to first child ( temp 4-component vector of float)
0:? 'pos' ( out 4-component vector of float Position)
0:? 'pos' ( temp 4-component vector of float)
0:? Sequence
0:4 move second child to first child ( temp float)
0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant:
0:4 0 (const int)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'clip' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 0 (const int)
0:4 Constant:
0:4 0 (const int)
0:4 move second child to first child ( temp float)
0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant:
0:4 1 (const int)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'clip' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 0 (const int)
0:4 Constant:
0:4 1 (const int)
0:4 move second child to first child ( temp float)
0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant:
0:4 2 (const int)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'clip' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 1 (const int)
0:4 Constant:
0:4 0 (const int)
0:4 move second child to first child ( temp float)
0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant:
0:4 3 (const int)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'clip' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 1 (const int)
0:4 Constant:
0:4 1 (const int)
0:? Sequence
0:4 move second child to first child ( temp float)
0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant:
0:4 0 (const int)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'cull' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 0 (const int)
0:4 Constant:
0:4 0 (const int)
0:4 move second child to first child ( temp float)
0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant:
0:4 1 (const int)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'cull' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 0 (const int)
0:4 Constant:
0:4 1 (const int)
0:4 move second child to first child ( temp float)
0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant:
0:4 2 (const int)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'cull' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 1 (const int)
0:4 Constant:
0:4 0 (const int)
0:4 move second child to first child ( temp float)
0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant:
0:4 3 (const int)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'cull' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 1 (const int)
0:4 Constant:
0:4 1 (const int)
0:? Linker Objects
0:? 'pos' ( out 4-component vector of float Position)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:? 'cull' ( out 4-element array of float CullDistance)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:4 Function Definition: @main(vf4;vf2[2];vf2[2]; ( temp void)
0:4 Function Parameters:
0:4 'pos' ( out 4-component vector of float)
0:4 'clip' ( out 2-element array of 2-component vector of float)
0:4 'cull' ( out 2-element array of 2-component vector of float)
0:? Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:5 'pos' ( out 4-component vector of float)
0:5 Constant:
0:5 1.000000
0:5 1.000000
0:5 1.000000
0:5 1.000000
0:6 move second child to first child ( temp float)
0:6 direct index ( temp float)
0:6 direct index ( temp 2-component vector of float)
0:6 'clip' ( out 2-element array of 2-component vector of float)
0:6 Constant:
0:6 0 (const int)
0:6 Constant:
0:6 0 (const int)
0:6 Constant:
0:6 0.500000
0:7 move second child to first child ( temp float)
0:7 direct index ( temp float)
0:7 direct index ( temp 2-component vector of float)
0:7 'clip' ( out 2-element array of 2-component vector of float)
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 1 (const int)
0:7 Constant:
0:7 0.600000
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 direct index ( temp 2-component vector of float)
0:8 'clip' ( out 2-element array of 2-component vector of float)
0:8 Constant:
0:8 1 (const int)
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 0.700000
0:9 move second child to first child ( temp float)
0:9 direct index ( temp float)
0:9 direct index ( temp 2-component vector of float)
0:9 'clip' ( out 2-element array of 2-component vector of float)
0:9 Constant:
0:9 1 (const int)
0:9 Constant:
0:9 1 (const int)
0:9 Constant:
0:9 0.800000
0:11 move second child to first child ( temp float)
0:11 direct index ( temp float)
0:11 direct index ( temp 2-component vector of float)
0:11 'cull' ( out 2-element array of 2-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 0.525000
0:12 move second child to first child ( temp float)
0:12 direct index ( temp float)
0:12 direct index ( temp 2-component vector of float)
0:12 'cull' ( out 2-element array of 2-component vector of float)
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 0.625000
0:13 move second child to first child ( temp float)
0:13 direct index ( temp float)
0:13 direct index ( temp 2-component vector of float)
0:13 'cull' ( out 2-element array of 2-component vector of float)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 0.725000
0:14 move second child to first child ( temp float)
0:14 direct index ( temp float)
0:14 direct index ( temp 2-component vector of float)
0:14 'cull' ( out 2-element array of 2-component vector of float)
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
0:14 0.825000
0:4 Function Definition: main( ( temp void)
0:4 Function Parameters:
0:? Sequence
0:4 Function Call: @main(vf4;vf2[2];vf2[2]; ( temp void)
0:? 'pos' ( temp 4-component vector of float)
0:? 'clip' ( temp 2-element array of 2-component vector of float)
0:? 'cull' ( temp 2-element array of 2-component vector of float)
0:4 move second child to first child ( temp 4-component vector of float)
0:? 'pos' ( out 4-component vector of float Position)
0:? 'pos' ( temp 4-component vector of float)
0:? Sequence
0:4 move second child to first child ( temp float)
0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant:
0:4 0 (const int)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'clip' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 0 (const int)
0:4 Constant:
0:4 0 (const int)
0:4 move second child to first child ( temp float)
0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant:
0:4 1 (const int)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'clip' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 0 (const int)
0:4 Constant:
0:4 1 (const int)
0:4 move second child to first child ( temp float)
0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant:
0:4 2 (const int)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'clip' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 1 (const int)
0:4 Constant:
0:4 0 (const int)
0:4 move second child to first child ( temp float)
0:4 direct index ( out float ClipDistance)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:4 Constant:
0:4 3 (const int)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'clip' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 1 (const int)
0:4 Constant:
0:4 1 (const int)
0:? Sequence
0:4 move second child to first child ( temp float)
0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant:
0:4 0 (const int)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'cull' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 0 (const int)
0:4 Constant:
0:4 0 (const int)
0:4 move second child to first child ( temp float)
0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant:
0:4 1 (const int)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'cull' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 0 (const int)
0:4 Constant:
0:4 1 (const int)
0:4 move second child to first child ( temp float)
0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant:
0:4 2 (const int)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'cull' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 1 (const int)
0:4 Constant:
0:4 0 (const int)
0:4 move second child to first child ( temp float)
0:4 direct index ( out float CullDistance)
0:? 'cull' ( out 4-element array of float CullDistance)
0:4 Constant:
0:4 3 (const int)
0:4 direct index ( temp float)
0:4 direct index ( temp 2-component vector of float)
0:? 'cull' ( temp 2-element array of 2-component vector of float)
0:4 Constant:
0:4 1 (const int)
0:4 Constant:
0:4 1 (const int)
0:? Linker Objects
0:? 'pos' ( out 4-component vector of float Position)
0:? 'clip' ( out 4-element array of float ClipDistance)
0:? 'cull' ( out 4-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 89
Capability Shader
Capability ClipDistance
Capability CullDistance
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 55 60 76
Source HLSL 500
Name 4 "main"
Name 18 "@main(vf4;vf2[2];vf2[2];"
Name 15 "pos"
Name 16 "clip"
Name 17 "cull"
Name 44 "pos"
Name 45 "clip"
Name 46 "cull"
Name 47 "param"
Name 48 "param"
Name 49 "param"
Name 55 "pos"
Name 60 "clip"
Name 76 "cull"
Decorate 55(pos) BuiltIn Position
Decorate 60(clip) BuiltIn ClipDistance
Decorate 76(cull) BuiltIn CullDistance
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeVector 6(float) 2
10: TypeInt 32 0
11: 10(int) Constant 2
12: TypeArray 9(fvec2) 11
13: TypePointer Function 12
14: TypeFunction 2 8(ptr) 13(ptr) 13(ptr)
20: 6(float) Constant 1065353216
21: 7(fvec4) ConstantComposite 20 20 20 20
22: TypeInt 32 1
23: 22(int) Constant 0
24: 6(float) Constant 1056964608
25: 10(int) Constant 0
26: TypePointer Function 6(float)
28: 6(float) Constant 1058642330
29: 10(int) Constant 1
31: 22(int) Constant 1
32: 6(float) Constant 1060320051
34: 6(float) Constant 1061997773
36: 6(float) Constant 1057384038
38: 6(float) Constant 1059061760
40: 6(float) Constant 1060739482
42: 6(float) Constant 1062417203
54: TypePointer Output 7(fvec4)
55(pos): 54(ptr) Variable Output
57: 10(int) Constant 4
58: TypeArray 6(float) 57
59: TypePointer Output 58
60(clip): 59(ptr) Variable Output
63: TypePointer Output 6(float)
68: 22(int) Constant 2
72: 22(int) Constant 3
76(cull): 59(ptr) Variable Output
4(main): 2 Function None 3
5: Label
44(pos): 8(ptr) Variable Function
45(clip): 13(ptr) Variable Function
46(cull): 13(ptr) Variable Function
47(param): 8(ptr) Variable Function
48(param): 13(ptr) Variable Function
49(param): 13(ptr) Variable Function
50: 2 FunctionCall 18(@main(vf4;vf2[2];vf2[2];) 47(param) 48(param) 49(param)
51: 7(fvec4) Load 47(param)
Store 44(pos) 51
52: 12 Load 48(param)
Store 45(clip) 52
53: 12 Load 49(param)
Store 46(cull) 53
56: 7(fvec4) Load 44(pos)
Store 55(pos) 56
61: 26(ptr) AccessChain 45(clip) 23 25
62: 6(float) Load 61
64: 63(ptr) AccessChain 60(clip) 23
Store 64 62
65: 26(ptr) AccessChain 45(clip) 23 29
66: 6(float) Load 65
67: 63(ptr) AccessChain 60(clip) 31
Store 67 66
69: 26(ptr) AccessChain 45(clip) 31 25
70: 6(float) Load 69
71: 63(ptr) AccessChain 60(clip) 68
Store 71 70
73: 26(ptr) AccessChain 45(clip) 31 29
74: 6(float) Load 73
75: 63(ptr) AccessChain 60(clip) 72
Store 75 74
77: 26(ptr) AccessChain 46(cull) 23 25
78: 6(float) Load 77
79: 63(ptr) AccessChain 76(cull) 23
Store 79 78
80: 26(ptr) AccessChain 46(cull) 23 29
81: 6(float) Load 80
82: 63(ptr) AccessChain 76(cull) 31
Store 82 81
83: 26(ptr) AccessChain 46(cull) 31 25
84: 6(float) Load 83
85: 63(ptr) AccessChain 76(cull) 68
Store 85 84
86: 26(ptr) AccessChain 46(cull) 31 29
87: 6(float) Load 86
88: 63(ptr) AccessChain 76(cull) 72
Store 88 87
Return
FunctionEnd
18(@main(vf4;vf2[2];vf2[2];): 2 Function None 14
15(pos): 8(ptr) FunctionParameter
16(clip): 13(ptr) FunctionParameter
17(cull): 13(ptr) FunctionParameter
19: Label
Store 15(pos) 21
27: 26(ptr) AccessChain 16(clip) 23 25
Store 27 24
30: 26(ptr) AccessChain 16(clip) 23 29
Store 30 28
33: 26(ptr) AccessChain 16(clip) 31 25
Store 33 32
35: 26(ptr) AccessChain 16(clip) 31 29
Store 35 34
37: 26(ptr) AccessChain 17(cull) 23 25
Store 37 36
39: 26(ptr) AccessChain 17(cull) 23 29
Store 39 38
41: 26(ptr) AccessChain 17(cull) 31 25
Store 41 40
43: 26(ptr) AccessChain 17(cull) 31 29
Store 43 42
Return
FunctionEnd