glslang/Test/hlsl.partialInit.frag

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struct outs {
int a;
float b;
bool c;
float4 v;
};
static float4 gv = {0,0,1};
static float gfa[3] = {0,0};
struct Nest {
float4x3 m;
outs os;
bool b;
};
outs PixelShaderFunction(float4 input) : COLOR0
{
outs o2 = { 3 };
outs o4;
o4.v = gv * gfa[2];
outs o1 = { };
outs o3 = (outs)0;
o4 = (outs)0;
o4.c = o1.c;
Nest nest = (Nest)0;
return o4;
}