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42 lines
672 B
GLSL
42 lines
672 B
GLSL
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#version 130
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uniform vec4 bigColor;
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in vec4 BaseColor;
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in float f;
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uniform int Count;
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uniform uvec4 v4;
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void main()
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{
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vec4 color = BaseColor;
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for (int i = 0; i < Count; ++i) {
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color += bigColor;
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}
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gl_FragColor = color;
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float sum = 0.0;
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for (int i = 0; i < 4; ++i)
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sum += v4[i];
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vec4 tv4;
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for (int i = 0; i < 4; ++i)
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tv4[i] = v4[i] * 4u;
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gl_FragColor += vec4(sum) + tv4;
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vec4 r;
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r.xyz = BaseColor.xyz;
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for (int i = 0; i < Count; ++i)
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r.w = f;
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gl_FragColor.xyz += r.xyz;
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for (int i = 0; i < 16; i += 4)
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gl_FragColor *= f;
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}
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