mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-12 13:26:12 +00:00
21 lines
584 B
Plaintext
21 lines
584 B
Plaintext
|
struct S {
|
||
|
float4 pos : SV_Position;
|
||
|
float2 clip0 : SV_ClipDistance0; // clip0 and clip1 form an array of float[4] externally.
|
||
|
float2 clip1 : SV_ClipDistance1;
|
||
|
};
|
||
|
|
||
|
[maxvertexcount(3)]
|
||
|
void main(triangle in float4 pos[3] : SV_Position,
|
||
|
triangle in uint VertexID[3] : VertexID,
|
||
|
inout LineStream<S> OutputStream,
|
||
|
triangle in float4 clip[3] : SV_ClipDistance) // externally: an array 3 of array 4 (not vec4!) of float.
|
||
|
{
|
||
|
S s;
|
||
|
|
||
|
s.pos = pos[0];
|
||
|
s.clip0 = clip[0].xy;
|
||
|
s.clip1 = clip[0].zw;
|
||
|
|
||
|
OutputStream.Append(s);
|
||
|
}
|