mirror of
https://github.com/RPCS3/glslang.git
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63 lines
2.7 KiB
Plaintext
63 lines
2.7 KiB
Plaintext
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WARNING: 0:3: varying deprecated in version 130; may be removed in future release
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0:? Sequence
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0:20 Function Definition: main( (void)
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0:20 Function Parameters:
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0:22 Sequence
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0:22 Sequence
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0:22 move second child to first child (float)
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0:22 'scale' (float)
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0:22 0.000000
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0:24 Test condition and select (void)
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0:24 Condition
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0:24 Compare Greater Than (bool)
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0:24 direct index (int)
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0:24 i: direct index for structure (5-element array of int)
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0:24 direct index (uniform structure)
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0:24 'foo2' (uniform 5-element array of structure)
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0:24 3 (const int)
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0:24 0 (const int)
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0:24 4 (const int)
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0:24 0 (const int)
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0:24 true case
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0:25 move second child to first child (float)
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0:25 'scale' (float)
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0:25 direct index (float)
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0:25 direct index (4-component vector of float)
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0:25 color: direct index for structure (5-element array of 4-component vector of float)
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0:25 direct index (structure)
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0:25 s1_1: direct index for structure (7-element array of structure)
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0:25 direct index (uniform structure)
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0:25 'foo2' (uniform 5-element array of structure)
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0:25 3 (const int)
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0:25 2 (const int)
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0:25 2 (const int)
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0:25 2 (const int)
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0:25 3 (const int)
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0:25 0 (const int)
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0:24 false case
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0:27 move second child to first child (float)
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0:27 'scale' (float)
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0:27 direct index (float)
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0:27 f: direct index for structure (4-element array of float)
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0:27 direct index (structure)
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0:27 s1_1: direct index for structure (7-element array of structure)
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0:27 direct index (uniform structure)
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0:27 'foo2' (uniform 5-element array of structure)
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0:27 3 (const int)
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0:27 2 (const int)
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0:27 2 (const int)
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0:27 1 (const int)
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0:27 3 (const int)
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0:29 move second child to first child (4-component vector of float)
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0:29 'gl_FragColor' (fragColor 4-component vector of float)
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0:29 vector-scale (4-component vector of float)
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0:29 'scale' (float)
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0:29 Function Call: texture2D(s21;vf2; (4-component vector of float)
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0:29 'sampler' (uniform sampler2D)
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0:29 'coord' (smooth in 2-component vector of float)
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0:? Linker Objects
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0:? 'sampler' (uniform sampler2D)
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0:? 'coord' (smooth in 2-component vector of float)
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0:? 'foo' (uniform structure)
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