mirror of
https://github.com/RPCS3/glslang.git
synced 2025-02-26 13:55:27 +00:00
30 lines
403 B
GLSL
30 lines
403 B
GLSL
![]() |
struct PS_OUTPUT
|
||
|
{
|
||
|
float4 Color : SV_Target0;
|
||
|
};
|
||
|
|
||
|
uniform int ival;
|
||
|
uniform int4 ival4;
|
||
|
uniform float fval;
|
||
|
uniform float4 fval4;
|
||
|
|
||
|
PS_OUTPUT main()
|
||
|
{
|
||
|
!ival; // scalar int
|
||
|
!ival4; // vector int
|
||
|
|
||
|
!fval; // scalar float
|
||
|
!fval4; // vector float
|
||
|
|
||
|
if (ival);
|
||
|
if (fval);
|
||
|
if (!ival);
|
||
|
if (!fval);
|
||
|
|
||
|
PS_OUTPUT psout;
|
||
|
psout.Color = 1.0;
|
||
|
return psout;
|
||
|
}
|
||
|
|
||
|
|