glslang/Test/cppIndent.vert

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#define ON
float sum = 0.0;
void main()
{
#ifdef ON
//yes
sum += 1.0;
#endif
#ifdef OFF
//no
sum += 20.0;
#endif
#if defined(ON)
//yes
sum += 300.0;
#endif
#if defined(OFF)
//no
sum += 4000.0;
#endif
#if !defined(ON)
//no
sum += 50000.0;
#endif
#if !defined(OFF)
//yes
sum += 600000.0;
#endif
#if defined (ON) && defined (OFF)
//no
sum += 7000000.0;
#endif
#if defined ( ON ) && ! defined(OFF)
//yes
sum += 80000000.0;
#endif
#if defined(OFF) || defined(ON)
//yes
sum += 900000000.0;
#endif
// sum should be 980600301.0
gl_Position = vec4(sum);
}