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16 lines
221 B
GLSL
16 lines
221 B
GLSL
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Texture2D tex[2];
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struct Packed {
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int a;
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Texture2D membTex[2];
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int b;
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};
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float4 main(float4 pos : POSITION) : SV_POSITION
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{
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Packed packed;
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packed.membTex = tex;
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return pos;
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}
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