2020-03-26 09:41:55 +00:00
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# Starter pipeline
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# Start with a minimal pipeline that you can customize to build and deploy your code.
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# Add steps that build, run tests, deploy, and more:
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# https://aka.ms/yaml
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trigger:
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- master
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jobs:
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- job: build_win32
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displayName: Win32 Build
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timeoutInMinutes: 0
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pool:
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vmImage: 'windows-2019'
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steps:
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- script: |
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mkdir glslang_build
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cd glslang_build
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cmake -G "Visual Studio 16 2019" .. -Thost=x64 -DCMAKE_BUILD_TYPE=Release -DCMAKE_SYSTEM_VERSION=6.1 -DCMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION=10.0 -DCMAKE_CXX_STANDARD=20 -DLLVM_USE_CRT_DEBUG=MTd -DLLVM_USE_CRT_RELEASE=MT
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displayName: Configure glslang
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- script: |
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cd glslang_build
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cmake --build . --config Release -- /maxcpucount
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displayName: Build glslang
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- script: |
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mkdir glslang_out
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cd glslang_out
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xcopy "..\glslang_build\glslang\Release\glslang.lib" ".\" /E
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2020-08-31 21:18:57 +00:00
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xcopy "..\glslang_build\glslang\Release\GenericCodeGen.lib" ".\" /E
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xcopy "..\glslang_build\glslang\Release\MachineIndependent.lib" ".\" /E
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2020-03-26 09:41:55 +00:00
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xcopy "..\glslang_build\OGLCompilersDLL\Release\OGLCompiler.lib" ".\" /E
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xcopy "..\glslang_build\glslang\OSDependent\Windows\Release\OSDependent.lib" ".\" /E
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xcopy "..\glslang_build\SPIRV\Release\SPIRV.lib" ".\" /E
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7z a -t7z -m0=lzma2 -mx=9 -aoa -r "glslanglibs_mt.7z" *.lib
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displayName: Package glslang Libraries
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2020-04-12 23:17:56 +00:00
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- bash: |
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cd glslang_out
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sha256sum glslanglibs_mt.7z | awk '{ print $1 }' > glslanglibs_mt.7z.sha256
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displayName: Generate sha256
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2020-03-26 09:41:55 +00:00
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- task: GitHubRelease@0
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2020-04-12 23:17:56 +00:00
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condition: eq(variables['Build.SourceBranch'], 'refs/heads/master')
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2020-03-26 09:41:55 +00:00
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inputs:
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gitHubConnection: RPCS3-Token
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repositoryName: RPCS3/glslang
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action: edit # Options: create, edit, delete
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target: '$(Build.SourceVersion)' # Required when action == Create || Action == Edit
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tagSource: auto # Required when action == Create# Options: auto, manual
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#tagPattern: # Optional
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tag: 'custom-build-win' # Required when action == Edit || Action == Delete || TagSource == Manual
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title: 'Windows Build' # Optional
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#releaseNotesSource: 'file' # Optional. Options: file, input
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#releaseNotesFile: # Optional
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#releaseNotes: # Optional
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2020-04-12 23:17:56 +00:00
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assets: 'glslang_out/glslanglibs_mt.*' # Optional
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2020-03-26 09:41:55 +00:00
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assetUploadMode: delete # Optional. Options: delete, replace
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#isDraft: false # Optional
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#isPreRelease: true # Optional
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#addChangeLog: true # Optional
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#compareWith: 'lastFullRelease' # Required when addChangeLog == True. Options: lastFullRelease, lastRelease, lastReleaseByTag
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#releaseTag: # Required when compareWith == LastReleaseByTag
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