0:32 move second child to first child ( temp 4-component vector of float)
0:32 'p' ( temp 4-component vector of float)
0:32 gl_Position: direct index for structure ( in 4-component vector of float Position)
0:32 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:32 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:33 move second child to first child ( temp float)
0:33 'ps' ( temp float)
0:33 gl_PointSize: direct index for structure ( in float PointSize)
0:33 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:33 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:34 move second child to first child ( temp float)
0:34 'cd' ( temp float)
0:34 direct index ( temp float ClipDistance)
0:34 gl_ClipDistance: direct index for structure ( in implicitly-sized array of float ClipDistance)
0:34 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:34 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:42 move second child to first child ( temp 4-component vector of float)
0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:43 move second child to first child ( temp float)
0:43 gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
0:43 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:44 move second child to first child ( temp float)
0:44 direct index ( temp float ClipDistance)
0:44 gl_ClipDistance: direct index for structure ( out implicitly-sized array of float ClipDistance)
0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:? 'patchIn' ( patch in 4-component vector of float)
0:? 'patchOut' ( patch out 4-component vector of float)
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:? 'badp1' ( smooth patch in 4-component vector of float)
0:? 'badp2' ( flat patch in 4-component vector of float)
0:? 'badp3' ( noperspective patch in 4-component vector of float)
0:? 'badp4' ( patch sample in 3-component vector of float)
0:? 'gl_in' ( in 32-element array of block{ in 1-element array of float ClipDistance gl_ClipDistance})
0:? 'ina' ( in 2-component vector of float)
0:? 'inb' ( in 32-element array of 2-component vector of float)
0:? 'inc' ( in 32-element array of 2-component vector of float)
0:? 'ind' ( in 32-element array of 2-component vector of float)
0:? 'bla' ( in block{ in int f})
0:? 'blb' ( in 32-element array of block{ in int f})
0:? 'blc' ( in 32-element array of block{ in int f})
0:? 'bld' ( in 32-element array of block{ in int f})
0:? 'ivla' (layout( location=23) in 32-element array of 4-component vector of float)
0:? 'ivlb' (layout( location=24) in 32-element array of 4-component vector of float)
0:? 'ivlc' (layout( location=24) in 32-element array of 4-component vector of float)
0:? 'ovla' (layout( location=23) out 2-element array of 4-component vector of float)
0:? 'ovlb' (layout( location=24) out 2-element array of 4-component vector of float)
0:32 move second child to first child ( temp 4-component vector of float)
0:32 'p' ( temp 4-component vector of float)
0:32 gl_Position: direct index for structure ( in 4-component vector of float Position)
0:32 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:32 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:33 move second child to first child ( temp float)
0:33 'ps' ( temp float)
0:33 gl_PointSize: direct index for structure ( in float PointSize)
0:33 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:33 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:34 move second child to first child ( temp float)
0:34 'cd' ( temp float)
0:34 direct index ( temp float ClipDistance)
0:34 gl_ClipDistance: direct index for structure ( in 3-element array of float ClipDistance)
0:34 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:34 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:42 move second child to first child ( temp 4-component vector of float)
0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:43 move second child to first child ( temp float)
0:43 gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
0:43 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:44 move second child to first child ( temp float)
0:44 direct index ( temp float ClipDistance)
0:44 gl_ClipDistance: direct index for structure ( out 3-element array of float ClipDistance)
0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:? 'patchIn' ( patch in 4-component vector of float)
0:? 'patchOut' ( patch out 4-component vector of float)
0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:? 'badp1' ( smooth patch in 4-component vector of float)
0:? 'badp2' ( flat patch in 4-component vector of float)
0:? 'badp3' ( noperspective patch in 4-component vector of float)
0:? 'badp4' ( patch sample in 3-component vector of float)
0:? 'gl_in' ( in 32-element array of block{ in 1-element array of float ClipDistance gl_ClipDistance})
0:? 'ina' ( in 2-component vector of float)
0:? 'inb' ( in 32-element array of 2-component vector of float)
0:? 'inc' ( in 32-element array of 2-component vector of float)
0:? 'ind' ( in 32-element array of 2-component vector of float)
0:? 'bla' ( in block{ in int f})
0:? 'blb' ( in 32-element array of block{ in int f})
0:? 'blc' ( in 32-element array of block{ in int f})
0:? 'bld' ( in 32-element array of block{ in int f})
0:? 'ivla' (layout( location=23) in 32-element array of 4-component vector of float)
0:? 'ivlb' (layout( location=24) in 32-element array of 4-component vector of float)
0:? 'ivlc' (layout( location=24) in 32-element array of 4-component vector of float)
0:? 'ovla' (layout( location=23) out 2-element array of 4-component vector of float)
0:? 'ovlb' (layout( location=24) out 2-element array of 4-component vector of float)