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8 lines
193 B
GLSL
8 lines
193 B
GLSL
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#version 320 es
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#extension GL_KHR_shader_subgroup_basic: enable
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layout(location = 0) out uvec4 data;
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void main (void)
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{
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data = uvec4(gl_SubgroupSize, gl_SubgroupInvocationID, 0, 0);
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}
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