mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-28 13:40:41 +00:00
40 lines
572 B
GLSL
40 lines
572 B
GLSL
|
#version 130
|
||
|
|
||
|
uniform sampler2D sampler;
|
||
|
varying mediump vec2 coord;
|
||
|
|
||
|
struct lunarStruct1 {
|
||
|
int i;
|
||
|
float f;
|
||
|
};
|
||
|
|
||
|
struct lunarStruct2 {
|
||
|
int i;
|
||
|
float f;
|
||
|
lunarStruct1 s1_1;
|
||
|
};
|
||
|
|
||
|
struct lunarStruct3 {
|
||
|
lunarStruct2 s2_1;
|
||
|
int i;
|
||
|
float f;
|
||
|
lunarStruct1 s1_1;
|
||
|
};
|
||
|
|
||
|
|
||
|
uniform lunarStruct1 foo;
|
||
|
uniform lunarStruct2 foo2;
|
||
|
uniform lunarStruct3 foo3;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
lunarStruct2 locals2;
|
||
|
|
||
|
if (foo3.s2_1.i > 0)
|
||
|
locals2 = foo3.s2_1;
|
||
|
else
|
||
|
locals2 = foo2;
|
||
|
|
||
|
gl_FragColor = locals2.s1_1.f * texture2D(sampler, coord);
|
||
|
}
|