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10 lines
153 B
GLSL
10 lines
153 B
GLSL
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Texture2D g_tTex2df4;
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float4 main() : SV_Target0
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{
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g_tTex2df4.r[2][uint2(3, 4)]; // '.r' not valid on texture object
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return 0;
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}
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