glslang/Test/hlsl.precise.frag

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2016-08-25 05:49:36 +00:00
struct PS_OUTPUT { precise float4 color : SV_Target0; };
static precise float precisefloat;
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void MyFunction(in precise float myfloat, out precise float3 myfloat3) { }
PS_OUTPUT main()
{
PS_OUTPUT ps_output;
ps_output.color = 1.0;
return ps_output;
}