mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-24 03:39:51 +00:00
20 lines
434 B
GLSL
20 lines
434 B
GLSL
|
RWStructuredBuffer<uint4> sbuf_rw_i;
|
||
|
RWStructuredBuffer<uint4> sbuf_rw_d;
|
||
|
|
||
|
RWStructuredBuffer<uint4> sbuf_rw_nocounter; // doesn't use inc or dec
|
||
|
|
||
|
float4 main(uint pos : FOO) : SV_Target0
|
||
|
{
|
||
|
uint4 result = 0;
|
||
|
|
||
|
sbuf_rw_i[7];
|
||
|
sbuf_rw_d[7];
|
||
|
|
||
|
sbuf_rw_nocounter[5] = 2;
|
||
|
|
||
|
uint c1 = sbuf_rw_i.IncrementCounter();
|
||
|
uint c2 = sbuf_rw_d.DecrementCounter();
|
||
|
|
||
|
return float4(result.x, result.y, c1, c2);
|
||
|
}
|