0:49 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:49 move second child to first child (4-component vector of float)
0:49 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float)
0:49 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:49 Constant:
0:49 0 (const uint)
0:49 Construct vec4 (4-component vector of float)
0:49 'f' (float)
0:51 Sequence
0:51 Sequence
0:51 move second child to first child (int)
0:51 'f' (int)
0:51 Constant:
0:51 0 (const int)
0:51 Loop with condition tested first
0:51 Loop Condition
0:51 Compare Less Than (bool)
0:51 'f' (int)
0:51 Constant:
0:51 10 (const int)
0:51 Loop Body
0:52 Pre-Increment (int)
0:52 'f' (int)
0:51 Loop Terminal Expression
0:51 Pre-Increment (int)
0:51 'f' (int)
0:54 Sequence
0:54 move second child to first child (int)
0:54 'x' (int)
0:54 Constant:
0:54 1 (const int)
0:56 Sequence
0:56 Sequence
0:56 move second child to first child (float)
0:56 'x' (float)
0:56 Constant:
0:56 2.000000
0:56 move second child to first child (float)
0:56 'y' (float)
0:56 'x' (float)
0:60 Sequence
0:60 Sequence
0:60 move second child to first child (int)
0:60 'x' (int)
0:60 'x' (int)
0:68 Sequence
0:68 Sequence
0:68 move second child to first child (structure{int x})