2013-11-20 21:12:43 +00:00
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../../LunarGLASS/test/voidFunction.frag
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2014-03-31 22:20:47 +00:00
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Shader version: 120
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2013-08-05 15:52:03 +00:00
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child (float)
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0:7 'bar' (float)
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2013-09-28 04:02:08 +00:00
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0:7 Constant:
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0:7 2.000000
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2013-08-05 15:52:03 +00:00
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0:9 Function Definition: foo( (void)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 Post-Increment (float)
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0:11 'bar' (float)
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0:13 Branch: Return
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0:16 Function Definition: foo2( (void)
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0:16 Function Parameters:
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0:18 Sequence
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0:18 Post-Increment (float)
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0:18 'bar' (float)
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0:21 Function Definition: main( (void)
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0:21 Function Parameters:
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0:23 Sequence
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0:23 Sequence
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0:23 move second child to first child (4-component vector of float)
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0:23 'outColor' (4-component vector of float)
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0:23 'bigColor' (uniform 4-component vector of float)
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0:25 Function Call: foo( (void)
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0:27 Function Call: foo2( (void)
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0:29 add second child into first child (float)
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0:29 direct index (float)
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0:29 'outColor' (4-component vector of float)
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2013-09-28 04:02:08 +00:00
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0:29 Constant:
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0:29 0 (const int)
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2013-08-05 15:52:03 +00:00
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0:29 'bar' (float)
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0:31 move second child to first child (4-component vector of float)
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0:31 'gl_FragColor' (fragColor 4-component vector of float)
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0:31 'outColor' (4-component vector of float)
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0:33 Branch: Return
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0:? Linker Objects
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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0:? 'd' (uniform float)
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2013-09-26 00:45:21 +00:00
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0:? 'bar' (float)
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2013-08-05 15:52:03 +00:00
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2013-11-20 21:12:43 +00:00
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Linked fragment stage:
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2014-03-31 22:20:47 +00:00
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Shader version: 120
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2014-04-14 15:46:40 +00:00
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0:? Sequence
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0:7 Sequence
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0:7 move second child to first child (float)
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0:7 'bar' (float)
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0:7 Constant:
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0:7 2.000000
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0:9 Function Definition: foo( (void)
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0:9 Function Parameters:
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0:11 Sequence
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0:11 Post-Increment (float)
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0:11 'bar' (float)
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0:13 Branch: Return
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0:16 Function Definition: foo2( (void)
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0:16 Function Parameters:
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0:18 Sequence
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0:18 Post-Increment (float)
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0:18 'bar' (float)
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0:21 Function Definition: main( (void)
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0:21 Function Parameters:
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0:23 Sequence
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0:23 Sequence
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0:23 move second child to first child (4-component vector of float)
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0:23 'outColor' (4-component vector of float)
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0:23 'bigColor' (uniform 4-component vector of float)
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0:25 Function Call: foo( (void)
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0:27 Function Call: foo2( (void)
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0:29 add second child into first child (float)
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0:29 direct index (float)
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0:29 'outColor' (4-component vector of float)
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0:29 Constant:
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0:29 0 (const int)
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0:29 'bar' (float)
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0:31 move second child to first child (4-component vector of float)
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0:31 'gl_FragColor' (fragColor 4-component vector of float)
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0:31 'outColor' (4-component vector of float)
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0:33 Branch: Return
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0:? Linker Objects
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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0:? 'd' (uniform float)
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0:? 'bar' (float)
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2013-11-20 21:12:43 +00:00
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