2013-11-20 21:12:43 +00:00
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../../LunarGLASS/test/forLoop.frag
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2014-03-31 22:20:47 +00:00
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Shader version: 120
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2013-08-05 15:52:03 +00:00
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0:? Sequence
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0:8 Function Definition: main( (void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 Sequence
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0:10 move second child to first child (4-component vector of float)
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0:10 'color' (4-component vector of float)
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0:10 'BaseColor' (smooth in 4-component vector of float)
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0:12 Sequence
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0:12 Sequence
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0:12 move second child to first child (int)
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0:12 'i' (int)
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2013-09-28 04:02:08 +00:00
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0:12 Constant:
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0:12 0 (const int)
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2013-08-05 15:52:03 +00:00
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0:12 Loop with condition tested first
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0:12 Loop Condition
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0:12 Compare Less Than (bool)
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0:12 'i' (int)
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0:12 'Count' (uniform int)
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0:12 Loop Body
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0:13 Sequence
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0:13 add second child into first child (4-component vector of float)
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0:13 'color' (4-component vector of float)
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0:13 'bigColor' (uniform 4-component vector of float)
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0:12 Loop Terminal Expression
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0:12 Pre-Increment (int)
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0:12 'i' (int)
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0:16 move second child to first child (4-component vector of float)
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0:16 'gl_FragColor' (fragColor 4-component vector of float)
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0:16 'color' (4-component vector of float)
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0:? Linker Objects
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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0:? 'Count' (uniform int)
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2013-11-20 21:12:43 +00:00
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Linked fragment stage:
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2014-03-31 22:20:47 +00:00
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Shader version: 120
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2014-04-14 15:46:40 +00:00
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0:? Sequence
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0:8 Function Definition: main( (void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 Sequence
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0:10 move second child to first child (4-component vector of float)
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0:10 'color' (4-component vector of float)
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0:10 'BaseColor' (smooth in 4-component vector of float)
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0:12 Sequence
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0:12 Sequence
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0:12 move second child to first child (int)
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0:12 'i' (int)
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0:12 Constant:
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0:12 0 (const int)
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0:12 Loop with condition tested first
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0:12 Loop Condition
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0:12 Compare Less Than (bool)
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0:12 'i' (int)
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0:12 'Count' (uniform int)
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0:12 Loop Body
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0:13 Sequence
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0:13 add second child into first child (4-component vector of float)
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0:13 'color' (4-component vector of float)
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0:13 'bigColor' (uniform 4-component vector of float)
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0:12 Loop Terminal Expression
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0:12 Pre-Increment (int)
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0:12 'i' (int)
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0:16 move second child to first child (4-component vector of float)
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0:16 'gl_FragColor' (fragColor 4-component vector of float)
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0:16 'color' (4-component vector of float)
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0:? Linker Objects
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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0:? 'Count' (uniform int)
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2013-11-20 21:12:43 +00:00
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