2017-04-21 15:54:53 +00:00
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hlsl.samplecmp.negative.frag
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2017-09-27 15:12:51 +00:00
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ERROR: 0:10: '' : expected: SamplerComparisonState
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2017-04-21 15:54:53 +00:00
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ERROR: 1 compilation errors. No code generated.
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Shader version: 500
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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2017-09-27 15:12:51 +00:00
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0:8 Function Definition: @main( ( temp 4-component vector of float)
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0:8 Function Parameters:
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2017-04-21 15:54:53 +00:00
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0:? Sequence
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2017-09-27 15:12:51 +00:00
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0:9 texture ( temp float)
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0:9 Construct combined texture-sampler ( temp sampler2DShadow)
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0:9 'g_shadowTex' ( uniform texture2DShadow)
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0:9 'g_shadowSamplerComp' ( uniform sampler)
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0:9 Construct vec3 ( temp 3-component vector of float)
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2017-04-21 15:54:53 +00:00
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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2017-09-27 15:12:51 +00:00
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0:9 Constant:
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0:9 0.000000
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0:10 ERROR: Bad aggregation op
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2017-04-21 15:54:53 +00:00
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( temp float)
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2017-09-27 15:12:51 +00:00
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0:10 'g_nonShadowTex' ( uniform texture2D)
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0:10 'g_shadowSampler' ( uniform sampler)
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2017-04-21 15:54:53 +00:00
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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2017-09-27 15:12:51 +00:00
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0:10 Constant:
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0:10 0.000000
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0:12 Branch: Return with expression
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0:12 Constant:
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0:12 0.000000
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0:12 0.000000
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0:12 0.000000
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0:12 0.000000
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0:8 Function Definition: main( ( temp void)
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0:8 Function Parameters:
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2017-04-21 15:54:53 +00:00
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0:? Sequence
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2017-09-27 15:12:51 +00:00
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0:8 move second child to first child ( temp 4-component vector of float)
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2017-04-21 15:54:53 +00:00
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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2017-09-27 15:12:51 +00:00
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0:8 Function Call: @main( ( temp 4-component vector of float)
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2017-04-21 15:54:53 +00:00
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0:? Linker Objects
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2017-09-27 15:12:51 +00:00
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0:? 'g_nonShadowTex' ( uniform texture2D)
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0:? 'g_shadowTex' ( uniform texture2DShadow)
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2017-04-21 15:54:53 +00:00
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0:? 'g_shadowSampler' ( uniform sampler)
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0:? 'g_shadowSamplerComp' ( uniform sampler)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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2017-09-27 15:12:51 +00:00
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0:8 Function Definition: @main( ( temp 4-component vector of float)
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0:8 Function Parameters:
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2017-04-21 15:54:53 +00:00
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0:? Sequence
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2017-09-27 15:12:51 +00:00
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0:9 texture ( temp float)
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0:9 Construct combined texture-sampler ( temp sampler2DShadow)
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0:9 'g_shadowTex' ( uniform texture2DShadow)
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0:9 'g_shadowSamplerComp' ( uniform sampler)
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0:9 Construct vec3 ( temp 3-component vector of float)
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2017-04-21 15:54:53 +00:00
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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2017-09-27 15:12:51 +00:00
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0:9 Constant:
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0:9 0.000000
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0:10 ERROR: Bad aggregation op
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2017-04-21 15:54:53 +00:00
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( temp float)
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2017-09-27 15:12:51 +00:00
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0:10 'g_nonShadowTex' ( uniform texture2D)
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0:10 'g_shadowSampler' ( uniform sampler)
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2017-04-21 15:54:53 +00:00
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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2017-09-27 15:12:51 +00:00
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0:10 Constant:
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0:10 0.000000
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0:12 Branch: Return with expression
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0:12 Constant:
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0:12 0.000000
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0:12 0.000000
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0:12 0.000000
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0:12 0.000000
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0:8 Function Definition: main( ( temp void)
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0:8 Function Parameters:
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2017-04-21 15:54:53 +00:00
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0:? Sequence
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2017-09-27 15:12:51 +00:00
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0:8 move second child to first child ( temp 4-component vector of float)
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2017-04-21 15:54:53 +00:00
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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2017-09-27 15:12:51 +00:00
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0:8 Function Call: @main( ( temp 4-component vector of float)
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2017-04-21 15:54:53 +00:00
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0:? Linker Objects
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2017-09-27 15:12:51 +00:00
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0:? 'g_nonShadowTex' ( uniform texture2D)
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0:? 'g_shadowTex' ( uniform texture2DShadow)
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2017-04-21 15:54:53 +00:00
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0:? 'g_shadowSampler' ( uniform sampler)
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0:? 'g_shadowSamplerComp' ( uniform sampler)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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SPIR-V is not generated for failed compile or link
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