glslang/Test/baseResults/tokenPaste.vert.out

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tokenPaste.vert
ERROR: 0:38: '##' : unexpected location
ERROR: 0:40: '##' : unexpected location; end of replacement list
ERROR: 0:49: '##' : combined tokens are too long
ERROR: 0:52: '##' : not supported for these tokens
ERROR: 0:69: '##' : combined token is invalid
ERROR: 0:82: 'macro expansion' : Too few args in Macro rec
ERROR: 0:82: '##' : unexpected location
ERROR: 0:82: '##' : unexpected location
ERROR: 0:86: '##' : unexpected location; end of argument
ERROR: 9 compilation errors. No code generated.
Shader version: 450
ERROR: node is still EOpNull!
0:52 Sequence
0:52 move second child to first child ( temp int)
0:52 'a' ( global int)
0:52 Constant:
0:52 11 (const int)
0:58 Sequence
0:58 move second child to first child ( temp int)
0:58 'cop' ( global int)
0:58 Constant:
0:58 160 (const int)
0:59 Sequence
0:59 move second child to first child ( temp bool)
0:59 'dop' ( global bool)
0:59 Constant:
0:59 true (const bool)
0:63 Function Definition: ShouldntExpandToThis( ( global void)
0:63 Function Parameters:
0:65 Sequence
0:65 Sequence
0:65 move second child to first child ( temp int)
0:65 'e' ( temp int)
0:65 Constant:
0:65 16 (const int)
0:66 right shift second child into first child ( temp int)
0:66 'e' ( temp int)
0:66 Constant:
0:66 2 (const int)
0:69 Sequence
0:69 move second child to first child ( temp bool)
0:69 'f' ( temp bool)
0:69 Compare Greater Than ( temp bool)
0:69 'e' ( temp int)
0:69 Constant:
0:69 5 (const int)
0:? Linker Objects
0:? 'SecondExpansion' ( global int)
0:? 'PostPasteExpansion' ( global int)
0:? 'foo27' ( global float)
0:? 'foo155' ( uniform float)
0:? 'foo719' ( global float)
0:? 'barfoo' ( uniform float)
0:? 'argless' ( global float)
0:? 'dc1' ( global float)
0:? 'dc2' ( global float)
0:? 'foo875' ( uniform float)
0:? 'ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF012345' ( global float)
0:? 'a' ( global int)
0:? 'aop' ( const int)
0:? 10 (const int)
0:? 'bop' ( const int)
0:? 4 (const int)
0:? 'cop' ( global int)
0:? 'dop' ( global bool)
0:? 'argPaste2' ( uniform int)
0:? 'argPaste20suff' ( uniform int)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Linked vertex stage:
ERROR: Linking vertex stage: Missing entry point: Each stage requires one entry point
Shader version: 450
ERROR: node is still EOpNull!
0:52 Sequence
0:52 move second child to first child ( temp int)
0:52 'a' ( global int)
0:52 Constant:
0:52 11 (const int)
0:58 Sequence
0:58 move second child to first child ( temp int)
0:58 'cop' ( global int)
0:58 Constant:
0:58 160 (const int)
0:59 Sequence
0:59 move second child to first child ( temp bool)
0:59 'dop' ( global bool)
0:59 Constant:
0:59 true (const bool)
0:? Linker Objects
0:? 'SecondExpansion' ( global int)
0:? 'PostPasteExpansion' ( global int)
0:? 'foo27' ( global float)
0:? 'foo155' ( uniform float)
0:? 'foo719' ( global float)
0:? 'barfoo' ( uniform float)
0:? 'argless' ( global float)
0:? 'dc1' ( global float)
0:? 'dc2' ( global float)
0:? 'foo875' ( uniform float)
0:? 'ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF012345' ( global float)
0:? 'a' ( global int)
0:? 'aop' ( const int)
0:? 10 (const int)
0:? 'bop' ( const int)
0:? 4 (const int)
0:? 'cop' ( global int)
0:? 'dop' ( global bool)
0:? 'argPaste2' ( uniform int)
0:? 'argPaste20suff' ( uniform int)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)