mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-28 21:50:46 +00:00
57 lines
1.0 KiB
GLSL
57 lines
1.0 KiB
GLSL
|
#version 400
|
||
|
|
||
|
const bool flag = false;
|
||
|
|
||
|
int c = 0;
|
||
|
|
||
|
void bar()
|
||
|
{
|
||
|
if (flag)
|
||
|
++c; // should still show up in AST
|
||
|
else
|
||
|
++c;
|
||
|
|
||
|
flag ? ++c : ++c; // both should still show up in AST
|
||
|
|
||
|
switch (c) {
|
||
|
case 1:
|
||
|
++c;
|
||
|
break;
|
||
|
++c; // should still show up in AST
|
||
|
case 2:
|
||
|
break;
|
||
|
++c; // should still show up in AST
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
for (int i = 0; i < 0; ++i)
|
||
|
++c; // should still show up in AST
|
||
|
|
||
|
for (int i = 0; i < 10; ++i) {
|
||
|
if (c < 3) {
|
||
|
break;
|
||
|
++c; // should still show up in AST
|
||
|
} else {
|
||
|
continue;
|
||
|
++c; // should still show up in AST
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
|
||
|
++c; // should still show up in AST
|
||
|
}
|
||
|
|
||
|
int foo() // not called, but should still show up in AST
|
||
|
{
|
||
|
if (c > 4) {
|
||
|
return 4;
|
||
|
++c; // should still show up in AST
|
||
|
}
|
||
|
|
||
|
return 5;
|
||
|
|
||
|
++c; // should still show up in AST
|
||
|
}
|