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20 lines
371 B
GLSL
20 lines
371 B
GLSL
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#version 130
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uniform sampler2D texSampler2D;
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varying vec4 color;
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varying float alpha;
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varying vec4 gl_TexCoord[6];
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varying vec4 foo[3];
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void main()
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{
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vec4 texColor = texture2D(texSampler2D, vec2(gl_TexCoord[4] + gl_TexCoord[5]));
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texColor += color;
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texColor.a = alpha;
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gl_FragColor = foo[1] + gl_TexCoord[0] + gl_TexCoord[4] + texColor;
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}
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