glslang/Test/baseResults/420.frag.out

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420.frag
ERROR: 0:4: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
ERROR: 0:11: 'layout qualifier' : can only apply depth layout to gl_FragDepth
ERROR: 0:12: 'gl_FragDepth' : cannot redeclare after use
ERROR: 0:14: 'atomic_uint' : array must be explicitly sized
ERROR: 4 compilation errors. No code generated.
Shader version: 420
using depth_any
ERROR: node is still EOpNull!
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:8 Sequence
0:8 move second child to first child ( temp float)
0:8 'gl_FragDepth' ( gl_FragDepth float FragDepth)
0:8 Constant:
0:8 0.300000
0:? Linker Objects
0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth)
0:? 'depth' ( smooth in float)
0:? 'a' (layout( binding=0 offset=0) uniform implicitly-sized array of atomic_uint)
Linked fragment stage:
Shader version: 420
using depth_any
ERROR: node is still EOpNull!
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:8 Sequence
0:8 move second child to first child ( temp float)
0:8 'gl_FragDepth' ( gl_FragDepth float FragDepth)
0:8 Constant:
0:8 0.300000
0:? Linker Objects
0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth)
0:? 'depth' ( smooth in float)
0:? 'a' (layout( binding=0 offset=0) uniform 1-element array of atomic_uint)