2015-12-11 01:01:54 +00:00
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420.frag
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ERROR: 0:4: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
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ERROR: 0:11: 'layout qualifier' : can only apply depth layout to gl_FragDepth
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ERROR: 0:12: 'gl_FragDepth' : cannot redeclare after use
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2017-06-08 16:07:14 +00:00
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ERROR: 0:14: 'atomic_uint' : array must be explicitly sized
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ERROR: 4 compilation errors. No code generated.
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2015-12-11 01:01:54 +00:00
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Shader version: 420
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using depth_any
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ERROR: node is still EOpNull!
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2017-03-15 01:43:13 +00:00
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0:6 Function Definition: main( ( global void)
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2015-12-11 01:01:54 +00:00
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0:6 Function Parameters:
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0:8 Sequence
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2017-03-15 01:43:13 +00:00
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0:8 move second child to first child ( temp float)
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0:8 'gl_FragDepth' ( gl_FragDepth float FragDepth)
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2015-12-11 01:01:54 +00:00
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0:8 Constant:
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0:8 0.300000
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0:? Linker Objects
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2017-03-15 01:43:13 +00:00
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0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth)
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0:? 'depth' ( smooth in float)
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0:? 'a' (layout( binding=0 offset=0) uniform implicitly-sized array of atomic_uint)
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2015-12-11 01:01:54 +00:00
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Linked fragment stage:
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Shader version: 420
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using depth_any
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ERROR: node is still EOpNull!
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2017-03-15 01:43:13 +00:00
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0:6 Function Definition: main( ( global void)
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2015-12-11 01:01:54 +00:00
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0:6 Function Parameters:
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0:8 Sequence
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2017-03-15 01:43:13 +00:00
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0:8 move second child to first child ( temp float)
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0:8 'gl_FragDepth' ( gl_FragDepth float FragDepth)
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2015-12-11 01:01:54 +00:00
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0:8 Constant:
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0:8 0.300000
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0:? Linker Objects
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2017-03-15 01:43:13 +00:00
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0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth)
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0:? 'depth' ( smooth in float)
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0:? 'a' (layout( binding=0 offset=0) uniform 1-element array of atomic_uint)
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2015-12-11 01:01:54 +00:00
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