2015-12-11 01:01:54 +00:00
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sample.vert
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Shader version: 110
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0:? Sequence
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2017-03-15 01:43:13 +00:00
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0:38 Function Definition: main( ( global void)
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2015-12-11 01:01:54 +00:00
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0:38 Function Parameters:
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0:40 Sequence
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2017-03-15 01:43:13 +00:00
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0:40 move second child to first child ( temp 3-component vector of float)
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0:40 'color' ( smooth out 3-component vector of float)
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2015-12-11 01:01:54 +00:00
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0:40 Constant:
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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2017-03-15 01:43:13 +00:00
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0:42 move second child to first child ( temp 4-component vector of float)
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0:42 'gl_Position' ( gl_Position 4-component vector of float Position)
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0:42 matrix-times-vector ( temp 4-component vector of float)
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0:42 'gl_ModelViewProjectionMatrix' ( uniform 4X4 matrix of float)
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0:42 'gl_Vertex' ( in 4-component vector of float Vertex)
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2015-12-11 01:01:54 +00:00
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0:? Linker Objects
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2017-03-15 01:43:13 +00:00
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0:? 'color' ( smooth out 3-component vector of float)
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2015-12-11 01:01:54 +00:00
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Linked vertex stage:
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Shader version: 110
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0:? Sequence
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2017-03-15 01:43:13 +00:00
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0:38 Function Definition: main( ( global void)
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2015-12-11 01:01:54 +00:00
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0:38 Function Parameters:
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0:40 Sequence
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2017-03-15 01:43:13 +00:00
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0:40 move second child to first child ( temp 3-component vector of float)
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0:40 'color' ( smooth out 3-component vector of float)
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2015-12-11 01:01:54 +00:00
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0:40 Constant:
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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2017-03-15 01:43:13 +00:00
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0:42 move second child to first child ( temp 4-component vector of float)
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|
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0:42 'gl_Position' ( gl_Position 4-component vector of float Position)
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0:42 matrix-times-vector ( temp 4-component vector of float)
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0:42 'gl_ModelViewProjectionMatrix' ( uniform 4X4 matrix of float)
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0:42 'gl_Vertex' ( in 4-component vector of float Vertex)
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2015-12-11 01:01:54 +00:00
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0:? Linker Objects
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2017-03-15 01:43:13 +00:00
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0:? 'color' ( smooth out 3-component vector of float)
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2015-12-11 01:01:54 +00:00
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