0:79 move second child to first child (temp 3-component vector of float)
0:79 'av3' (global 3-component vector of float)
0:79 Construct vec3 (global 3-component vector of float)
0:79 'vc1' (global float)
0:79 'vc2' (global float)
0:79 'vc3' (global float)
0:80 Sequence
0:80 move second child to first child (temp 3-component vector of float)
0:80 'bv3' (global 3-component vector of float)
0:80 Construct vec3 (temp 3-component vector of float)
0:80 'vc1' (global float)
0:80 'vc2' (global float)
0:80 'vc3' (global float)
0:82 Function Definition: main( (global void)
0:82 Function Parameters:
0:84 Sequence
0:84 MemoryBarrier (global void)
0:86 Test condition and select (temp void)
0:86 Condition
0:86 Compare Equal (temp bool)
0:86 Constant:
0:86 1 (const uint)
0:86 2 (const uint)
0:86 3.000000
0:86 4.000000
0:86 0.000000
0:86 0.000000
0:86 0.000000
0:86 4.000000
0:86 0.000000
0:86 5.000000
0:86 6.000000
0:86 0.000000
0:86 0.000000
0:86 0.000000
0:86 6.000000
0:86 0.000000
0:86 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s})
0:? 'constructed' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s})
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3.000000
0:? 4.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 4.000000
0:? 0.000000
0:? 5.000000
0:? 6.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 6.000000
0:? 0.000000
0:? 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s})
0:? 'curlyInit' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s})
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3.000000
0:? 4.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 4.000000
0:? 0.000000
0:? 5.000000
0:? 6.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 6.000000
0:? 0.000000
0:? 'vc1' (global float)
0:? 'vc2' (global float)
0:? 'vc3' (global float)
0:? 'av3' (global 3-component vector of float)
0:? 'bv3' (global 3-component vector of float)
Linked tessellation evaluation stage:
ERROR: Linking tessellation evaluation stage: At least one shader must specify an input layout primitive
Shader version: 420
input primitive = none
vertex spacing = equal_spacing
triangle order = ccw
ERROR: node is still EOpNull!
0:4 Sequence
0:4 move second child to first child (temp 2X2 matrix of float)
0:4 'b' (global 2X2 matrix of float)
0:4 Constant:
0:4 1.000000
0:4 0.000000
0:4 0.000000
0:4 1.000000
0:15 Sequence
0:15 move second child to first child (temp structure{global float a, global int b})
0:15 'e' (global structure{global float a, global int b})
0:15 Constant:
0:15 1.200000
0:15 2 (const int)
0:20 Sequence
0:20 move second child to first child (temp structure{global float a, global int b})
0:20 'e2' (global structure{global float a, global int b})
0:20 Constant:
0:20 1.000000
0:20 3 (const int)
0:42 Sequence
0:42 move second child to first child (temp 5-element array of float)
0:79 move second child to first child (temp 3-component vector of float)
0:79 'av3' (global 3-component vector of float)
0:79 Construct vec3 (global 3-component vector of float)
0:79 'vc1' (global float)
0:79 'vc2' (global float)
0:79 'vc3' (global float)
0:80 Sequence
0:80 move second child to first child (temp 3-component vector of float)
0:80 'bv3' (global 3-component vector of float)
0:80 Construct vec3 (temp 3-component vector of float)
0:80 'vc1' (global float)
0:80 'vc2' (global float)
0:80 'vc3' (global float)
0:82 Function Definition: main( (global void)
0:82 Function Parameters:
0:84 Sequence
0:84 MemoryBarrier (global void)
0:86 Test condition and select (temp void)
0:86 Condition
0:86 Compare Equal (temp bool)
0:86 Constant:
0:86 1 (const uint)
0:86 2 (const uint)
0:86 3.000000
0:86 4.000000
0:86 0.000000
0:86 0.000000
0:86 0.000000
0:86 4.000000
0:86 0.000000
0:86 5.000000
0:86 6.000000
0:86 0.000000
0:86 0.000000
0:86 0.000000
0:86 6.000000
0:86 0.000000
0:86 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s})
0:? 'constructed' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s})
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3.000000
0:? 4.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 4.000000
0:? 0.000000
0:? 5.000000
0:? 6.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 6.000000
0:? 0.000000
0:? 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s})
0:? 'curlyInit' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s})