glslang/Test/baseResults/hlsl.forLoop.frag.out

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hlsl.forLoop.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:9 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
0:? Sequence
0:3 Loop with condition tested first
0:3 No loop condition
0:3 No loop body
0:4 Sequence
0:4 Pre-Increment (temp 4-component vector of float)
0:4 'input' (in 4-component vector of float)
0:4 Loop with condition tested first
0:4 No loop condition
0:4 No loop body
0:? Sequence
0:5 Loop with condition tested first
0:5 Loop Condition
0:5 Compare Not Equal (temp bool)
0:5 'input' (in 4-component vector of float)
0:5 'input' (in 4-component vector of float)
0:5 No loop body
0:? Sequence
0:6 Loop with condition tested first
0:6 Loop Condition
0:6 Compare Not Equal (temp bool)
0:6 'input' (in 4-component vector of float)
0:6 'input' (in 4-component vector of float)
0:6 Loop Body
0:? Sequence
0:6 Branch: Return with expression
0:6 Negate value (temp 4-component vector of float)
0:6 'input' (in 4-component vector of float)
0:7 Sequence
0:7 Pre-Decrement (temp 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 Loop with condition tested first
0:7 Loop Condition
0:7 Compare Not Equal (temp bool)
0:7 'input' (in 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 Loop Body
0:? Sequence
0:7 Branch: Return with expression
0:7 Negate value (temp 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 Loop Terminal Expression
0:7 add second child into first child (temp 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 Constant:
0:7 2.000000
0:? Linker Objects
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:9 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
0:? Sequence
0:3 Loop with condition tested first
0:3 No loop condition
0:3 No loop body
0:4 Sequence
0:4 Pre-Increment (temp 4-component vector of float)
0:4 'input' (in 4-component vector of float)
0:4 Loop with condition tested first
0:4 No loop condition
0:4 No loop body
0:? Sequence
0:5 Loop with condition tested first
0:5 Loop Condition
0:5 Compare Not Equal (temp bool)
0:5 'input' (in 4-component vector of float)
0:5 'input' (in 4-component vector of float)
0:5 No loop body
0:? Sequence
0:6 Loop with condition tested first
0:6 Loop Condition
0:6 Compare Not Equal (temp bool)
0:6 'input' (in 4-component vector of float)
0:6 'input' (in 4-component vector of float)
0:6 Loop Body
0:? Sequence
0:6 Branch: Return with expression
0:6 Negate value (temp 4-component vector of float)
0:6 'input' (in 4-component vector of float)
0:7 Sequence
0:7 Pre-Decrement (temp 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 Loop with condition tested first
0:7 Loop Condition
0:7 Compare Not Equal (temp bool)
0:7 'input' (in 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 Loop Body
0:? Sequence
0:7 Branch: Return with expression
0:7 Negate value (temp 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 Loop Terminal Expression
0:7 add second child into first child (temp 4-component vector of float)
0:7 'input' (in 4-component vector of float)
0:7 Constant:
0:7 2.000000
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 64
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 13
ExecutionMode 4 OriginUpperLeft
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 13 "input"
2: TypeVoid
3: TypeFunction 2
10: TypeFloat 32
11: TypeVector 10(float) 4
12: TypePointer Input 11(fvec4)
13(input): 12(ptr) Variable Input
15: 10(float) Constant 1065353216
29: TypeBool
30: TypeVector 29(bool) 4
60: 10(float) Constant 1073741824
4(PixelShaderFunction): 2 Function None 3
5: Label
Branch 6
6: Label
LoopMerge 8 9 None
Branch 7
7: Label
Branch 9
9: Label
Branch 6
8: Label
14: 11(fvec4) Load 13(input)
16: 11(fvec4) CompositeConstruct 15 15 15 15
17: 11(fvec4) FAdd 14 16
Store 13(input) 17
Branch 18
18: Label
LoopMerge 20 21 None
Branch 19
19: Label
Branch 21
21: Label
Branch 18
20: Label
Branch 22
22: Label
LoopMerge 24 25 None
Branch 26
26: Label
27: 11(fvec4) Load 13(input)
28: 11(fvec4) Load 13(input)
31: 30(bvec4) FOrdNotEqual 27 28
32: 29(bool) Any 31
BranchConditional 32 23 24
23: Label
Branch 25
25: Label
Branch 22
24: Label
Branch 33
33: Label
LoopMerge 35 36 None
Branch 37
37: Label
38: 11(fvec4) Load 13(input)
39: 11(fvec4) Load 13(input)
40: 30(bvec4) FOrdNotEqual 38 39
41: 29(bool) Any 40
BranchConditional 41 34 35
34: Label
42: 11(fvec4) Load 13(input)
43: 11(fvec4) FNegate 42
ReturnValue 43
36: Label
Branch 33
35: Label
45: 11(fvec4) Load 13(input)
46: 11(fvec4) CompositeConstruct 15 15 15 15
47: 11(fvec4) FSub 45 46
Store 13(input) 47
Branch 48
48: Label
LoopMerge 50 51 None
Branch 52
52: Label
53: 11(fvec4) Load 13(input)
54: 11(fvec4) Load 13(input)
55: 30(bvec4) FOrdNotEqual 53 54
56: 29(bool) Any 55
BranchConditional 56 49 50
49: Label
57: 11(fvec4) Load 13(input)
58: 11(fvec4) FNegate 57
ReturnValue 58
51: Label
61: 11(fvec4) Load 13(input)
62: 11(fvec4) CompositeConstruct 60 60 60 60
63: 11(fvec4) FAdd 61 62
Store 13(input) 63
Branch 48
50: Label
Return
FunctionEnd