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20 lines
476 B
GLSL
20 lines
476 B
GLSL
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#version 450
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layout(xfb_buffer = 3) out;
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layout(xfb_stride = 48) out;
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layout(xfb_offset = 12, location = 0) out float out1;
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layout(xfb_buffer = 2) out;
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layout(location=1) out outXfb {
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layout(xfb_buffer = 2, xfb_stride = 32, xfb_offset = 8) float out2;
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};
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layout(xfb_buffer = 1, location=3) out outXfb2 {
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layout(xfb_stride = 64, xfb_offset = 60) float out3;
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};
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layout(location = 4, xfb_buffer = 0, xfb_offset = 4) out float out4;
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void main()
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{
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}
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