2013-11-20 21:12:43 +00:00
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330comp.frag
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2014-03-31 22:20:47 +00:00
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Shader version: 330
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2013-08-05 15:52:03 +00:00
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0:? Sequence
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0:8 Function Definition: main( (void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 move second child to first child (4-component vector of float)
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0:10 'gl_FragColor' (fragColor 4-component vector of float)
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0:10 'varyingVar' (smooth in 4-component vector of float)
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0:11 move second child to first child (4-component vector of float)
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2013-10-28 19:49:16 +00:00
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0:11 direct index (4-component vector of float)
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2013-08-05 15:52:03 +00:00
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0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
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2013-09-28 04:02:08 +00:00
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0:11 Constant:
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0:11 1 (const int)
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2013-08-05 15:52:03 +00:00
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0:11 vector-times-matrix (4-component vector of float)
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0:11 'inVar' (smooth in 4-component vector of float)
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0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float)
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0:? Linker Objects
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0:? 'inVar' (smooth in 4-component vector of float)
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0:? 'outVar' (out 4-component vector of float)
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0:? 'varyingVar' (smooth in 4-component vector of float)
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2013-11-20 21:12:43 +00:00
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Linked fragment stage:
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ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData
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2014-03-31 22:20:47 +00:00
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Shader version: 330
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2014-04-14 15:46:40 +00:00
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0:? Sequence
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0:8 Function Definition: main( (void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 move second child to first child (4-component vector of float)
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0:10 'gl_FragColor' (fragColor 4-component vector of float)
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0:10 'varyingVar' (smooth in 4-component vector of float)
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0:11 move second child to first child (4-component vector of float)
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0:11 direct index (4-component vector of float)
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0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
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0:11 Constant:
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0:11 1 (const int)
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0:11 vector-times-matrix (4-component vector of float)
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0:11 'inVar' (smooth in 4-component vector of float)
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0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float)
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0:? Linker Objects
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0:? 'inVar' (smooth in 4-component vector of float)
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0:? 'outVar' (out 4-component vector of float)
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0:? 'varyingVar' (smooth in 4-component vector of float)
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2013-11-20 21:12:43 +00:00
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