glslang/Test/baseResults/330comp.frag.out

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330comp.frag
Shader version: 330
0:? Sequence
0:8 Function Definition: main( (void)
0:8 Function Parameters:
0:10 Sequence
0:10 move second child to first child (4-component vector of float)
0:10 'gl_FragColor' (fragColor 4-component vector of float)
0:10 'varyingVar' (smooth in 4-component vector of float)
0:11 move second child to first child (4-component vector of float)
0:11 direct index (4-component vector of float)
0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
0:11 Constant:
0:11 1 (const int)
0:11 vector-times-matrix (4-component vector of float)
0:11 'inVar' (smooth in 4-component vector of float)
0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float)
0:? Linker Objects
0:? 'inVar' (smooth in 4-component vector of float)
0:? 'outVar' (out 4-component vector of float)
0:? 'varyingVar' (smooth in 4-component vector of float)
Linked fragment stage:
ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData
Shader version: 330
0:? Sequence
0:8 Function Definition: main( (void)
0:8 Function Parameters:
0:10 Sequence
0:10 move second child to first child (4-component vector of float)
0:10 'gl_FragColor' (fragColor 4-component vector of float)
0:10 'varyingVar' (smooth in 4-component vector of float)
0:11 move second child to first child (4-component vector of float)
0:11 direct index (4-component vector of float)
0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
0:11 Constant:
0:11 1 (const int)
0:11 vector-times-matrix (4-component vector of float)
0:11 'inVar' (smooth in 4-component vector of float)
0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float)
0:? Linker Objects
0:? 'inVar' (smooth in 4-component vector of float)
0:? 'outVar' (out 4-component vector of float)
0:? 'varyingVar' (smooth in 4-component vector of float)