glslang/Test/baseResults/420.tese.out

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420.tese
Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 0:7: '=' : cannot convert from '3-element array of float' to '2-element array of float'
ERROR: 0:8: 'initializer list' : wrong vector size (or rows in a matrix column): 2-component vector of float
ERROR: 0:9: 'initializer list' : wrong number of matrix columns: 3X3 matrix of float
ERROR: 0:10: 'initializer list' : wrong number of matrix columns: 2X2 matrix of float
ERROR: 0:25: 'initializer list' : wrong number of structure members
ERROR: 0:27: '=' : cannot convert from 'const bool' to 'int'
ERROR: 0:28: 'constructor' : cannot convert parameter 2 from 'const float' to '4-component vector of float'
ERROR: 0:29: 'constructor' : cannot convert parameter 2 from 'const 2X2 matrix of float' to 'const 4-component vector of float'
ERROR: 0:29: 'const 2-element array of 4-component vector of float' : cannot construct with these arguments
ERROR: 0:29: '=' : cannot convert from 'const float' to '2-element array of 4-component vector of float'
ERROR: 0:30: 'initializer list' : wrong number of matrix columns: 4X2 matrix of float
ERROR: 0:40: 'constructor' : cannot convert parameter 1 from 'float' to 'structure{float s, float t}'
ERROR: 0:58: 'initializer list' : wrong number of structure members
ERROR: 13 compilation errors. No code generated.
Shader version: 420
input primitive = none
vertex spacing = none
triangle order = none
ERROR: node is still EOpNull!
0:4 Sequence
0:4 move second child to first child (2X2 matrix of float)
0:4 'b' (2X2 matrix of float)
0:4 Constant:
0:4 1.000000
0:4 0.000000
0:4 0.000000
0:4 1.000000
0:15 Sequence
0:15 move second child to first child (structure{float a, int b})
0:15 'e' (structure{float a, int b})
0:15 Constant:
0:15 1.200000
0:15 2 (const int)
0:20 Sequence
0:20 move second child to first child (structure{float a, int b})
0:20 'e2' (structure{float a, int b})
0:20 Constant:
0:20 1.000000
0:20 3 (const int)
0:42 Sequence
0:42 move second child to first child (5-element array of float)
0:42 'b5' (5-element array of float)
0:42 Constant:
0:42 3.400000
0:42 4.200000
0:42 5.000000
0:42 5.200000
0:42 1.100000
0:67 Sequence
0:67 move second child to first child (3-component vector of float)
0:67 'av3' (3-component vector of float)
0:67 Construct vec3 (3-component vector of float)
0:67 'vc1' (float)
0:67 'vc2' (float)
0:67 'vc3' (float)
0:68 Sequence
0:68 move second child to first child (3-component vector of float)
0:68 'bv3' (3-component vector of float)
0:68 Construct vec3 (3-component vector of float)
0:68 'vc1' (float)
0:68 'vc2' (float)
0:68 'vc3' (float)
0:70 Function Definition: main( (void)
0:70 Function Parameters:
0:72 Sequence
0:72 MemoryBarrier (void)
0:74 Test condition and select (void)
0:74 Condition
0:74 Compare Equal (bool)
0:74 Constant:
0:74 1 (const uint)
0:74 2 (const uint)
0:74 3.000000
0:74 4.000000
0:74 0.000000
0:74 0.000000
0:74 0.000000
0:74 4.000000
0:74 0.000000
0:74 5.000000
0:74 6.000000
0:74 0.000000
0:74 0.000000
0:74 0.000000
0:74 6.000000
0:74 0.000000
0:74 'curlybad1' (structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
0:74 true case is null
0:76 Test condition and select (void)
0:76 Condition
0:76 Constant:
0:76 true (const bool)
0:76 true case is null
0:? Linker Objects
0:? 'a' (const 2X2 matrix of float)
0:? 1.000000
0:? 0.000000
0:? 0.000000
0:? 1.000000
0:? 'b' (2X2 matrix of float)
0:? 'c' (const 2X2 matrix of float)
0:? 1.000000
0:? 0.000000
0:? 0.000000
0:? 1.000000
0:? 'a2' (2-element array of float)
0:? 'b2' (2-component vector of float)
0:? 'c2' (3X3 matrix of float)
0:? 'd' (2X2 matrix of float)
0:? 'e' (structure{float a, int b})
0:? 'e2' (structure{float a, int b})
0:? 'e3' (structure{float a, int b})
0:? 'a3' (int)
0:? 'b3' (2-element array of 4-component vector of float)
0:? 'b4' (2-element array of 4-component vector of float)
0:? 'c3' (4X2 matrix of float)
0:? 'd2' (implicitly-sized array of structure{float s, float t})
0:? 'b5' (5-element array of float)
0:? 'constructed' (const structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3.000000
0:? 4.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 4.000000
0:? 0.000000
0:? 5.000000
0:? 6.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 6.000000
0:? 0.000000
0:? 'curlybad1' (structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
0:? 'curlyInit' (const structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3.000000
0:? 4.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 4.000000
0:? 0.000000
0:? 5.000000
0:? 6.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 6.000000
0:? 0.000000
0:? 'vc1' (float)
0:? 'vc2' (float)
0:? 'vc3' (float)
0:? 'av3' (3-component vector of float)
0:? 'bv3' (3-component vector of float)
Linked tessellation evaluation stage:
ERROR: Linking tessellation evaluation stage: At least one shader must specify an input layout primitive
Shader version: 420
input primitive = none
vertex spacing = equal_spacing
triangle order = ccw
ERROR: node is still EOpNull!
0:4 Sequence
0:4 move second child to first child (2X2 matrix of float)
0:4 'b' (2X2 matrix of float)
0:4 Constant:
0:4 1.000000
0:4 0.000000
0:4 0.000000
0:4 1.000000
0:15 Sequence
0:15 move second child to first child (structure{float a, int b})
0:15 'e' (structure{float a, int b})
0:15 Constant:
0:15 1.200000
0:15 2 (const int)
0:20 Sequence
0:20 move second child to first child (structure{float a, int b})
0:20 'e2' (structure{float a, int b})
0:20 Constant:
0:20 1.000000
0:20 3 (const int)
0:42 Sequence
0:42 move second child to first child (5-element array of float)
0:42 'b5' (5-element array of float)
0:42 Constant:
0:42 3.400000
0:42 4.200000
0:42 5.000000
0:42 5.200000
0:42 1.100000
0:67 Sequence
0:67 move second child to first child (3-component vector of float)
0:67 'av3' (3-component vector of float)
0:67 Construct vec3 (3-component vector of float)
0:67 'vc1' (float)
0:67 'vc2' (float)
0:67 'vc3' (float)
0:68 Sequence
0:68 move second child to first child (3-component vector of float)
0:68 'bv3' (3-component vector of float)
0:68 Construct vec3 (3-component vector of float)
0:68 'vc1' (float)
0:68 'vc2' (float)
0:68 'vc3' (float)
0:70 Function Definition: main( (void)
0:70 Function Parameters:
0:72 Sequence
0:72 MemoryBarrier (void)
0:74 Test condition and select (void)
0:74 Condition
0:74 Compare Equal (bool)
0:74 Constant:
0:74 1 (const uint)
0:74 2 (const uint)
0:74 3.000000
0:74 4.000000
0:74 0.000000
0:74 0.000000
0:74 0.000000
0:74 4.000000
0:74 0.000000
0:74 5.000000
0:74 6.000000
0:74 0.000000
0:74 0.000000
0:74 0.000000
0:74 6.000000
0:74 0.000000
0:74 'curlybad1' (structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
0:74 true case is null
0:76 Test condition and select (void)
0:76 Condition
0:76 Constant:
0:76 true (const bool)
0:76 true case is null
0:? Linker Objects
0:? 'a' (const 2X2 matrix of float)
0:? 1.000000
0:? 0.000000
0:? 0.000000
0:? 1.000000
0:? 'b' (2X2 matrix of float)
0:? 'c' (const 2X2 matrix of float)
0:? 1.000000
0:? 0.000000
0:? 0.000000
0:? 1.000000
0:? 'a2' (2-element array of float)
0:? 'b2' (2-component vector of float)
0:? 'c2' (3X3 matrix of float)
0:? 'd' (2X2 matrix of float)
0:? 'e' (structure{float a, int b})
0:? 'e2' (structure{float a, int b})
0:? 'e3' (structure{float a, int b})
0:? 'a3' (int)
0:? 'b3' (2-element array of 4-component vector of float)
0:? 'b4' (2-element array of 4-component vector of float)
0:? 'c3' (4X2 matrix of float)
0:? 'd2' (1-element array of structure{float s, float t})
0:? 'b5' (5-element array of float)
0:? 'constructed' (const structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3.000000
0:? 4.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 4.000000
0:? 0.000000
0:? 5.000000
0:? 6.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 6.000000
0:? 0.000000
0:? 'curlybad1' (structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
0:? 'curlyInit' (const structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3.000000
0:? 4.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 4.000000
0:? 0.000000
0:? 5.000000
0:? 6.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 6.000000
0:? 0.000000
0:? 'vc1' (float)
0:? 'vc2' (float)
0:? 'vc3' (float)
0:? 'av3' (3-component vector of float)
0:? 'bv3' (3-component vector of float)