2013-11-20 21:12:43 +00:00
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../../LunarGLASS/test/varyingArrayIndirect.frag
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2013-08-05 15:52:03 +00:00
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WARNING: 0:3: varying deprecated in version 130; may be removed in future release
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WARNING: 0:4: varying deprecated in version 130; may be removed in future release
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WARNING: 0:6: varying deprecated in version 130; may be removed in future release
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WARNING: 0:8: varying deprecated in version 130; may be removed in future release
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2013-11-20 21:12:43 +00:00
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2014-03-31 22:20:47 +00:00
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Shader version: 130
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2013-08-05 15:52:03 +00:00
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0:? Sequence
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0:12 Function Definition: main( (void)
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0:12 Function Parameters:
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0:14 Sequence
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0:14 Sequence
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0:14 move second child to first child (4-component vector of float)
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0:14 'texColor' (4-component vector of float)
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0:14 Function Call: texture2D(s21;vf2; (4-component vector of float)
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0:14 'texSampler2D' (uniform sampler2D)
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0:14 Construct vec2 (2-component vector of float)
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0:14 add (4-component vector of float)
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0:14 add (4-component vector of float)
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2013-10-28 19:49:16 +00:00
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0:14 indirect index (smooth 4-component vector of float)
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2013-08-05 15:52:03 +00:00
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0:14 'userIn' (smooth in 2-element array of 4-component vector of float)
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0:14 'b' (uniform int)
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2013-10-28 19:49:16 +00:00
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0:14 indirect index (smooth 4-component vector of float)
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2013-08-05 15:52:03 +00:00
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0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:14 'a' (uniform int)
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2013-10-28 19:49:16 +00:00
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0:14 direct index (smooth 4-component vector of float)
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2013-08-05 15:52:03 +00:00
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0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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2013-09-28 04:02:08 +00:00
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0:14 Constant:
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0:14 5 (const int)
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2013-08-05 15:52:03 +00:00
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0:16 add second child into first child (4-component vector of float)
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0:16 'texColor' (4-component vector of float)
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0:16 'color' (smooth in 4-component vector of float)
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0:18 move second child to first child (float)
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0:18 direct index (float)
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0:18 'texColor' (4-component vector of float)
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2013-09-28 04:02:08 +00:00
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0:18 Constant:
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0:18 3 (const int)
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2013-08-05 15:52:03 +00:00
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0:18 'alpha' (smooth in float)
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0:20 move second child to first child (4-component vector of float)
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0:20 'gl_FragColor' (fragColor 4-component vector of float)
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0:20 add (4-component vector of float)
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0:20 add (4-component vector of float)
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0:20 add (4-component vector of float)
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2013-10-28 19:49:16 +00:00
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0:20 direct index (smooth 4-component vector of float)
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2013-08-05 15:52:03 +00:00
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0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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2013-09-28 04:02:08 +00:00
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0:20 Constant:
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0:20 0 (const int)
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2013-10-28 19:49:16 +00:00
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0:20 indirect index (smooth 4-component vector of float)
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2013-08-05 15:52:03 +00:00
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0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:20 'b' (uniform int)
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0:20 'texColor' (4-component vector of float)
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2013-10-28 19:49:16 +00:00
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0:20 indirect index (smooth 4-component vector of float)
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2013-08-05 15:52:03 +00:00
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0:20 'userIn' (smooth in 2-element array of 4-component vector of float)
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0:20 'a' (uniform int)
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0:? Linker Objects
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0:? 'texSampler2D' (uniform sampler2D)
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0:? 'color' (smooth in 4-component vector of float)
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0:? 'alpha' (smooth in float)
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2013-09-26 00:45:21 +00:00
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0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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2013-10-24 22:41:04 +00:00
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0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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2013-09-26 00:45:21 +00:00
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0:? 'userIn' (smooth in 2-element array of 4-component vector of float)
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2013-08-05 15:52:03 +00:00
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0:? 'a' (uniform int)
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0:? 'b' (uniform int)
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2013-11-20 21:12:43 +00:00
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Linked fragment stage:
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2014-03-31 22:20:47 +00:00
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Shader version: 130
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2014-04-14 15:46:40 +00:00
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0:? Sequence
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0:12 Function Definition: main( (void)
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0:12 Function Parameters:
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0:14 Sequence
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0:14 Sequence
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0:14 move second child to first child (4-component vector of float)
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0:14 'texColor' (4-component vector of float)
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0:14 Function Call: texture2D(s21;vf2; (4-component vector of float)
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0:14 'texSampler2D' (uniform sampler2D)
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0:14 Construct vec2 (2-component vector of float)
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0:14 add (4-component vector of float)
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0:14 add (4-component vector of float)
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0:14 indirect index (smooth 4-component vector of float)
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0:14 'userIn' (smooth in 2-element array of 4-component vector of float)
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0:14 'b' (uniform int)
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0:14 indirect index (smooth 4-component vector of float)
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0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:14 'a' (uniform int)
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0:14 direct index (smooth 4-component vector of float)
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0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:14 Constant:
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0:14 5 (const int)
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0:16 add second child into first child (4-component vector of float)
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0:16 'texColor' (4-component vector of float)
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0:16 'color' (smooth in 4-component vector of float)
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0:18 move second child to first child (float)
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0:18 direct index (float)
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0:18 'texColor' (4-component vector of float)
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0:18 Constant:
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0:18 3 (const int)
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0:18 'alpha' (smooth in float)
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0:20 move second child to first child (4-component vector of float)
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0:20 'gl_FragColor' (fragColor 4-component vector of float)
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0:20 add (4-component vector of float)
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0:20 add (4-component vector of float)
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0:20 add (4-component vector of float)
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0:20 direct index (smooth 4-component vector of float)
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0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:20 Constant:
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0:20 0 (const int)
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0:20 indirect index (smooth 4-component vector of float)
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0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:20 'b' (uniform int)
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0:20 'texColor' (4-component vector of float)
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0:20 indirect index (smooth 4-component vector of float)
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0:20 'userIn' (smooth in 2-element array of 4-component vector of float)
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0:20 'a' (uniform int)
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0:? Linker Objects
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0:? 'texSampler2D' (uniform sampler2D)
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0:? 'color' (smooth in 4-component vector of float)
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0:? 'alpha' (smooth in float)
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0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:? 'userIn' (smooth in 2-element array of 4-component vector of float)
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0:? 'a' (uniform int)
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0:? 'b' (uniform int)
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2013-11-20 21:12:43 +00:00
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