glslang/Test/hlsl.switch.frag

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2016-07-01 06:04:11 +00:00
float4 PixelShaderFunction(float4 input, int c, int d) : COLOR0
{
switch(c)
{
}
switch(c)
{
default:
}
switch (c) {
case 1:
++input;
break;
case 2:
--input;
break;
}
[branch] switch (c) {
2016-07-01 06:04:11 +00:00
case 1:
++input;
break;
case 2:
switch (d) {
case 2:
input += 2.0;
break;
case 3:
input += 3.0;
break;
}
break;
default:
input += 4.0;
}
switch (c) {
case 1:
}
switch (c) {
case 1:
case 2:
case 3:
++input;
break;
case 4:
case 5:
--input;
}
return input;
}