2013-10-24 01:25:40 +00:00
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#version 330 compatibility
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2013-02-27 19:02:52 +00:00
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in vec4 inVar;
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out vec4 outVar;
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varying vec4 varyingVar;
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void main()
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{
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2013-11-20 21:12:43 +00:00
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gl_FragColor = varyingVar; // link ERROR: user output was used
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gl_FragData[1] = inVar; // link ERROR: user output was used
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2013-04-25 16:44:03 +00:00
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int buffer = 4;
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2013-02-27 19:02:52 +00:00
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}
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2013-10-24 01:25:40 +00:00
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#extension GL_ARB_separate_shader_objects : enable
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in gl_PerFragment {
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vec4 gl_Color;
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};
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void foo()
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{
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vec4 c = gl_Color;
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2013-11-20 21:12:43 +00:00
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outVar = inVar;
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2013-10-24 01:25:40 +00:00
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}
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2013-12-09 00:37:46 +00:00
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in gl_block { // ERROR
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int gl_i;
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} gl_name;
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in myBlock {
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int gl_i; // ERROR
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} gl_name; // ERROR
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in gl_PerVertex { // ERROR
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vec4 gl_FragCoord;
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} gl_in[];
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in gl_PerVertex { // ERROR
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vec4 gl_FragCoord;
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}; // ERROR
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2014-01-07 18:14:48 +00:00
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const int start = 6;
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layout(location = -2) in vec4 v1; // ERROR
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layout(location = start + 2) in vec4 v2; // ERROR
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layout(location = 4.7e10) in vec4 v20; // ERROR
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#extension GL_ARB_enhanced_layouts : enable
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layout(location = start) in vec4 v3;
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layout(location = -2) in vec4 v4; // ERROR
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layout(location = -start) in vec4 v5; // ERROR
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layout(location = start*start - 2) in vec4 v6;
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