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15 lines
206 B
GLSL
15 lines
206 B
GLSL
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#version 110
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uniform sampler2D tex;
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varying vec2 coord;
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void main (void)
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{
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vec4 v = texture2D(tex, coord);
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if (v == vec4(0.1,0.2,0.3,0.4))
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discard;
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gl_FragColor = v;
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}
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