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32 lines
594 B
GLSL
32 lines
594 B
GLSL
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void TestMatNx1()
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{
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float1x1 f1x1;
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float2x1 f2x1;
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float3x1 f3x1;
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float4x1 f4x1;
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float1x2 f1x2;
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float1x3 f1x3;
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float1x4 f1x4;
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float1x1 r00 = transpose(f1x1);
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float1x2 r01 = transpose(f2x1);
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float1x3 r02 = transpose(f3x1);
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float1x4 r03 = transpose(f4x1);
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float1x1 r10 = transpose(f1x1);
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float2x1 r11 = transpose(f1x2);
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float3x1 r12 = transpose(f1x3);
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float4x1 r13 = transpose(f1x4);
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}
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struct PS_OUTPUT { float4 color : SV_Target0; };
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PS_OUTPUT main()
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{
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PS_OUTPUT ps_output;
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ps_output.color = 1.0;
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return ps_output;
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};
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