glslang/hlsl/hlslAttributes.h

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//
// Copyright (C) 2016 LunarG, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of Google, Inc., nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#ifndef HLSLATTRIBUTES_H_
#define HLSLATTRIBUTES_H_
#include <unordered_map>
#include <functional>
#include "hlslScanContext.h"
#include "../glslang/Include/Common.h"
namespace glslang {
enum TAttributeType {
EatNone,
EatAllow_uav_condition,
EatBranch,
EatCall,
EatDomain,
EatEarlyDepthStencil,
EatFastOpt,
EatFlatten,
EatForceCase,
EatInstance,
EatMaxTessFactor,
EatNumThreads,
EatMaxVertexCount,
EatOutputControlPoints,
EatOutputTopology,
EatPartitioning,
EatPatchConstantFunc,
Add basic HS/DS implementation. This obsoletes WIP PR #704, which was built on the pre entry point wrapping master. New version here uses entry point wrapping. This is a limited implementation of tessellation shaders. In particular, the following are not functional, and will be added as separate stages to reduce the size of each PR. * patchconstantfunctions accepting per-control-point input values, such as const OutputPatch <hs_out_t, 3> cpv are not implemented. * patchconstantfunctions whose signature requires an aggregate input type such as a structure containing builtin variables. Code to synthesize such calls is not yet present. These restrictions will be relaxed as soon as possible. Simple cases can compile now: see for example Test/hulsl.hull.1.tesc - e.g, writing to inner and outer tessellation factors. PCF invocation is synthesized as an entry point epilogue protected behind a barrier and a test on invocation ID == 0. If there is an existing invocation ID variable it will be used, otherwise one is added to the linkage. The PCF and the shader EP interfaces are unioned and builtins appearing in the PCF but not the EP are also added to the linkage and synthesized as shader inputs. Parameter matching to (eventually arbitrary) PCF signatures is by builtin variable type. Any user variables in the PCF signature will result in an error. Overloaded PCF functions will also result in an error. [domain()], [partitioning()], [outputtopology()], [outputcontrolpoints()], and [patchconstantfunction()] attributes to the shader entry point are in place, with the exception of the Pow2 partitioning mode.
2017-01-07 15:54:10 +00:00
EatPatchSize,
EatUnroll,
};
}
namespace std {
// Allow use of TAttributeType enum in hash_map without calling code having to cast.
template <> struct hash<glslang::TAttributeType> {
std::size_t operator()(glslang::TAttributeType attr) const {
return std::hash<int>()(int(attr));
}
};
} // end namespace std
namespace glslang {
class TIntermAggregate;
class TAttributeMap {
public:
// Search for and potentially add the attribute into the map. Return the
// attribute type enum for it, if found, else EatNone.
TAttributeType setAttribute(const TString* name, TIntermAggregate* value);
// Const lookup: search for (but do not modify) the attribute in the map.
const TIntermAggregate* operator[](TAttributeType) const;
protected:
// Find an attribute enum given its name.
static TAttributeType attributeFromName(const TString&);
std::unordered_map<TAttributeType, TIntermAggregate*> attributes;
};
class TFunctionDeclarator {
public:
TSourceLoc loc;
TFunction* function;
TAttributeMap attributes;
};
} // end namespace glslang
#endif // HLSLATTRIBUTES_H_