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21 lines
423 B
GLSL
21 lines
423 B
GLSL
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#version 450
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#extension GL_ARB_fragment_shader_interlock : enable
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layout(set = 0, binding = 0) coherent buffer B1 {
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layout(offset = 0) int x;
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} b1;
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layout(set = 0, binding = 1, rgba32f) coherent uniform image2D im;
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layout(sample_interlock_ordered) in;
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void main() {
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beginInvocationInterlockARB();
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b1.x = 1;
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imageStore(im, ivec2(0,0), vec4(0));
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endInvocationInterlockARB();
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}
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