mirror of
https://github.com/RPCS3/glslang.git
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223 lines
9.7 KiB
Plaintext
223 lines
9.7 KiB
Plaintext
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hlsl.nonstaticMemberFunction.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: Test::memFun(vf4; ( temp 4-component vector of float)
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0:5 Function Parameters:
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0:5 'this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:5 'a' ( in 4-component vector of float)
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 vector-scale ( temp 4-component vector of float)
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0:6 Constant:
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0:6 2.000000
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0:6 'a' ( in 4-component vector of float)
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0:9 Function Definition: Test::memFun(i1; ( temp int)
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0:9 Function Parameters:
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0:9 'this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:9 'a' ( in int)
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0:? Sequence
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0:10 Branch: Return with expression
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0:10 add ( temp int)
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0:10 Constant:
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0:10 2 (const int)
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0:10 'a' ( in int)
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0:16 Function Definition: @main( ( temp 4-component vector of float)
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0:16 Function Parameters:
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0:? Sequence
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0:18 Sequence
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 'f4' ( temp 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 1.000000
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0:? 1.000000
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0:? 1.000000
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0:19 add second child into first child ( temp 4-component vector of float)
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0:19 'f4' ( temp 4-component vector of float)
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0:19 Function Call: Test::memFun(vf4; ( temp 4-component vector of float)
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0:19 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:? Constant:
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0:? 5.000000
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0:? 5.000000
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0:? 5.000000
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0:? 5.000000
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0:20 add second child into first child ( temp 4-component vector of float)
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0:20 'f4' ( temp 4-component vector of float)
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0:20 Convert int to float ( temp float)
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0:20 Function Call: Test::memFun(i1; ( temp int)
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0:20 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:20 Constant:
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0:20 7 (const int)
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0:21 Branch: Return with expression
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0:21 'f4' ( temp 4-component vector of float)
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0:16 Function Definition: main( ( temp void)
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0:16 Function Parameters:
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0:? Sequence
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0:16 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:16 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: Test::memFun(vf4; ( temp 4-component vector of float)
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0:5 Function Parameters:
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0:5 'this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:5 'a' ( in 4-component vector of float)
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 vector-scale ( temp 4-component vector of float)
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0:6 Constant:
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0:6 2.000000
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0:6 'a' ( in 4-component vector of float)
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0:9 Function Definition: Test::memFun(i1; ( temp int)
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0:9 Function Parameters:
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0:9 'this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:9 'a' ( in int)
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0:? Sequence
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0:10 Branch: Return with expression
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0:10 add ( temp int)
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0:10 Constant:
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0:10 2 (const int)
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0:10 'a' ( in int)
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0:16 Function Definition: @main( ( temp 4-component vector of float)
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0:16 Function Parameters:
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0:? Sequence
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0:18 Sequence
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 'f4' ( temp 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 1.000000
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0:? 1.000000
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0:? 1.000000
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0:19 add second child into first child ( temp 4-component vector of float)
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0:19 'f4' ( temp 4-component vector of float)
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0:19 Function Call: Test::memFun(vf4; ( temp 4-component vector of float)
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0:19 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:? Constant:
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0:? 5.000000
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0:? 5.000000
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0:? 5.000000
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0:? 5.000000
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0:20 add second child into first child ( temp 4-component vector of float)
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0:20 'f4' ( temp 4-component vector of float)
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0:20 Convert int to float ( temp float)
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0:20 Function Call: Test::memFun(i1; ( temp int)
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0:20 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
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0:20 Constant:
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0:20 7 (const int)
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0:21 Branch: Return with expression
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0:21 'f4' ( temp 4-component vector of float)
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0:16 Function Definition: main( ( temp void)
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0:16 Function Parameters:
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0:? Sequence
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0:16 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:16 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 61
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 59
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "Test"
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MemberName 9(Test) 0 "memVar"
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MemberName 9(Test) 1 "i"
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Name 15 "Test::memFun(vf4;"
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Name 13 "this"
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Name 14 "a"
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Name 21 "Test::memFun(i1;"
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Name 19 "this"
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Name 20 "a"
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Name 24 "@main("
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Name 36 "f4"
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Name 39 "test"
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Name 42 "param"
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Name 43 "param"
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Name 48 "param"
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Name 49 "param"
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Name 59 "@entryPointOutput"
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Decorate 59(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeInt 32 1
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9(Test): TypeStruct 7(fvec4) 8(int)
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10: TypePointer Function 9(Test)
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11: TypePointer Function 7(fvec4)
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12: TypeFunction 7(fvec4) 10(ptr) 11(ptr)
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17: TypePointer Function 8(int)
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18: TypeFunction 8(int) 10(ptr) 17(ptr)
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23: TypeFunction 7(fvec4)
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26: 6(float) Constant 1073741824
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31: 8(int) Constant 2
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37: 6(float) Constant 1065353216
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38: 7(fvec4) ConstantComposite 37 37 37 37
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40: 6(float) Constant 1084227584
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41: 7(fvec4) ConstantComposite 40 40 40 40
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47: 8(int) Constant 7
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58: TypePointer Output 7(fvec4)
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59(@entryPointOutput): 58(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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60: 7(fvec4) FunctionCall 24(@main()
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Store 59(@entryPointOutput) 60
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Return
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FunctionEnd
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15(Test::memFun(vf4;): 7(fvec4) Function None 12
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13(this): 10(ptr) FunctionParameter
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14(a): 11(ptr) FunctionParameter
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16: Label
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27: 7(fvec4) Load 14(a)
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28: 7(fvec4) VectorTimesScalar 27 26
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ReturnValue 28
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FunctionEnd
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21(Test::memFun(i1;): 8(int) Function None 18
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19(this): 10(ptr) FunctionParameter
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20(a): 17(ptr) FunctionParameter
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22: Label
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32: 8(int) Load 20(a)
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33: 8(int) IAdd 31 32
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ReturnValue 33
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FunctionEnd
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24(@main(): 7(fvec4) Function None 23
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25: Label
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36(f4): 11(ptr) Variable Function
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39(test): 10(ptr) Variable Function
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42(param): 10(ptr) Variable Function
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43(param): 11(ptr) Variable Function
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48(param): 10(ptr) Variable Function
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49(param): 17(ptr) Variable Function
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Store 36(f4) 38
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Store 43(param) 41
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44: 7(fvec4) FunctionCall 15(Test::memFun(vf4;) 42(param) 43(param)
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45: 7(fvec4) Load 36(f4)
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46: 7(fvec4) FAdd 45 44
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Store 36(f4) 46
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Store 49(param) 47
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50: 8(int) FunctionCall 21(Test::memFun(i1;) 48(param) 49(param)
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51: 6(float) ConvertSToF 50
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52: 7(fvec4) Load 36(f4)
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53: 7(fvec4) CompositeConstruct 51 51 51 51
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54: 7(fvec4) FAdd 52 53
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Store 36(f4) 54
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55: 7(fvec4) Load 36(f4)
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ReturnValue 55
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FunctionEnd
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