glslang/Test/baseResults/hlsl.nonstaticMemberFunction.frag.out

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hlsl.nonstaticMemberFunction.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: Test::memFun(vf4; ( temp 4-component vector of float)
0:5 Function Parameters:
0:5 'this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:5 'a' ( in 4-component vector of float)
0:? Sequence
0:6 Branch: Return with expression
0:6 vector-scale ( temp 4-component vector of float)
0:6 Constant:
0:6 2.000000
0:6 'a' ( in 4-component vector of float)
0:9 Function Definition: Test::memFun(i1; ( temp int)
0:9 Function Parameters:
0:9 'this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:9 'a' ( in int)
0:? Sequence
0:10 Branch: Return with expression
0:10 add ( temp int)
0:10 Constant:
0:10 2 (const int)
0:10 'a' ( in int)
0:16 Function Definition: @main( ( temp 4-component vector of float)
0:16 Function Parameters:
0:? Sequence
0:18 Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:18 'f4' ( temp 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 1.000000
0:? 1.000000
0:? 1.000000
0:19 add second child into first child ( temp 4-component vector of float)
0:19 'f4' ( temp 4-component vector of float)
0:19 Function Call: Test::memFun(vf4; ( temp 4-component vector of float)
0:19 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:? Constant:
0:? 5.000000
0:? 5.000000
0:? 5.000000
0:? 5.000000
0:20 add second child into first child ( temp 4-component vector of float)
0:20 'f4' ( temp 4-component vector of float)
0:20 Convert int to float ( temp float)
0:20 Function Call: Test::memFun(i1; ( temp int)
0:20 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:20 Constant:
0:20 7 (const int)
0:21 Branch: Return with expression
0:21 'f4' ( temp 4-component vector of float)
0:16 Function Definition: main( ( temp void)
0:16 Function Parameters:
0:? Sequence
0:16 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:16 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: Test::memFun(vf4; ( temp 4-component vector of float)
0:5 Function Parameters:
0:5 'this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:5 'a' ( in 4-component vector of float)
0:? Sequence
0:6 Branch: Return with expression
0:6 vector-scale ( temp 4-component vector of float)
0:6 Constant:
0:6 2.000000
0:6 'a' ( in 4-component vector of float)
0:9 Function Definition: Test::memFun(i1; ( temp int)
0:9 Function Parameters:
0:9 'this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:9 'a' ( in int)
0:? Sequence
0:10 Branch: Return with expression
0:10 add ( temp int)
0:10 Constant:
0:10 2 (const int)
0:10 'a' ( in int)
0:16 Function Definition: @main( ( temp 4-component vector of float)
0:16 Function Parameters:
0:? Sequence
0:18 Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:18 'f4' ( temp 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 1.000000
0:? 1.000000
0:? 1.000000
0:19 add second child into first child ( temp 4-component vector of float)
0:19 'f4' ( temp 4-component vector of float)
0:19 Function Call: Test::memFun(vf4; ( temp 4-component vector of float)
0:19 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:? Constant:
0:? 5.000000
0:? 5.000000
0:? 5.000000
0:? 5.000000
0:20 add second child into first child ( temp 4-component vector of float)
0:20 'f4' ( temp 4-component vector of float)
0:20 Convert int to float ( temp float)
0:20 Function Call: Test::memFun(i1; ( temp int)
0:20 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:20 Constant:
0:20 7 (const int)
0:21 Branch: Return with expression
0:21 'f4' ( temp 4-component vector of float)
0:16 Function Definition: main( ( temp void)
0:16 Function Parameters:
0:? Sequence
0:16 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:16 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 61
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 59
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "Test"
MemberName 9(Test) 0 "memVar"
MemberName 9(Test) 1 "i"
Name 15 "Test::memFun(vf4;"
Name 13 "this"
Name 14 "a"
Name 21 "Test::memFun(i1;"
Name 19 "this"
Name 20 "a"
Name 24 "@main("
Name 36 "f4"
Name 39 "test"
Name 42 "param"
Name 43 "param"
Name 48 "param"
Name 49 "param"
Name 59 "@entryPointOutput"
Decorate 59(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeInt 32 1
9(Test): TypeStruct 7(fvec4) 8(int)
10: TypePointer Function 9(Test)
11: TypePointer Function 7(fvec4)
12: TypeFunction 7(fvec4) 10(ptr) 11(ptr)
17: TypePointer Function 8(int)
18: TypeFunction 8(int) 10(ptr) 17(ptr)
23: TypeFunction 7(fvec4)
26: 6(float) Constant 1073741824
31: 8(int) Constant 2
37: 6(float) Constant 1065353216
38: 7(fvec4) ConstantComposite 37 37 37 37
40: 6(float) Constant 1084227584
41: 7(fvec4) ConstantComposite 40 40 40 40
47: 8(int) Constant 7
58: TypePointer Output 7(fvec4)
59(@entryPointOutput): 58(ptr) Variable Output
4(main): 2 Function None 3
5: Label
60: 7(fvec4) FunctionCall 24(@main()
Store 59(@entryPointOutput) 60
Return
FunctionEnd
15(Test::memFun(vf4;): 7(fvec4) Function None 12
13(this): 10(ptr) FunctionParameter
14(a): 11(ptr) FunctionParameter
16: Label
27: 7(fvec4) Load 14(a)
28: 7(fvec4) VectorTimesScalar 27 26
ReturnValue 28
FunctionEnd
21(Test::memFun(i1;): 8(int) Function None 18
19(this): 10(ptr) FunctionParameter
20(a): 17(ptr) FunctionParameter
22: Label
32: 8(int) Load 20(a)
33: 8(int) IAdd 31 32
ReturnValue 33
FunctionEnd
24(@main(): 7(fvec4) Function None 23
25: Label
36(f4): 11(ptr) Variable Function
39(test): 10(ptr) Variable Function
42(param): 10(ptr) Variable Function
43(param): 11(ptr) Variable Function
48(param): 10(ptr) Variable Function
49(param): 17(ptr) Variable Function
Store 36(f4) 38
Store 43(param) 41
44: 7(fvec4) FunctionCall 15(Test::memFun(vf4;) 42(param) 43(param)
45: 7(fvec4) Load 36(f4)
46: 7(fvec4) FAdd 45 44
Store 36(f4) 46
Store 49(param) 47
50: 8(int) FunctionCall 21(Test::memFun(i1;) 48(param) 49(param)
51: 6(float) ConvertSToF 50
52: 7(fvec4) Load 36(f4)
53: 7(fvec4) CompositeConstruct 51 51 51 51
54: 7(fvec4) FAdd 52 53
Store 36(f4) 54
55: 7(fvec4) Load 36(f4)
ReturnValue 55
FunctionEnd