mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-30 22:51:06 +00:00
20 lines
309 B
GLSL
20 lines
309 B
GLSL
|
#version 110
|
||
|
varying vec2 tex_coord;
|
||
|
|
||
|
void main (void)
|
||
|
{
|
||
|
vec4 white = vec4(1.0);
|
||
|
vec4 black = vec4(0.2);
|
||
|
vec4 color = white;
|
||
|
|
||
|
// First, cut out our circle
|
||
|
float x = tex_coord.x*2.0 - 1.0;
|
||
|
float y = tex_coord.y*2.0 - 1.0;
|
||
|
|
||
|
discard;
|
||
|
|
||
|
|
||
|
gl_FragColor = color;
|
||
|
|
||
|
}
|