glslang/Test/baseResults/hlsl.buffer.frag.out

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hlsl.buffer.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:23 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:20 Function Parameters:
0:20 'input' (in 4-component vector of float)
0:? Sequence
0:21 Branch: Return with expression
0:21 add (temp 4-component vector of float)
0:21 add (temp 4-component vector of float)
0:21 add (temp 4-component vector of float)
0:21 'input' (in 4-component vector of float)
0:21 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
0:21 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
0:21 Constant:
0:21 0 (const uint)
0:21 add (temp 4-component vector of float)
0:21 v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
0:21 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
0:21 Constant:
0:21 0 (const uint)
0:21 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
0:21 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 ) uniform int i3})
0:21 Constant:
0:21 0 (const uint)
0:21 v4: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
0:21 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v4, layout(column_major std430 ) buffer int i4})
0:21 Constant:
0:21 0 (const uint)
0:? Linker Objects
0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
0:? 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
0:? 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 ) uniform int i3})
0:? 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v4, layout(column_major std430 ) buffer int i4})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:23 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:20 Function Parameters:
0:20 'input' (in 4-component vector of float)
0:? Sequence
0:21 Branch: Return with expression
0:21 add (temp 4-component vector of float)
0:21 add (temp 4-component vector of float)
0:21 add (temp 4-component vector of float)
0:21 'input' (in 4-component vector of float)
0:21 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
0:21 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
0:21 Constant:
0:21 0 (const uint)
0:21 add (temp 4-component vector of float)
0:21 v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
0:21 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
0:21 Constant:
0:21 0 (const uint)
0:21 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
0:21 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 ) uniform int i3})
0:21 Constant:
0:21 0 (const uint)
0:21 v4: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
0:21 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v4, layout(column_major std430 ) buffer int i4})
0:21 Constant:
0:21 0 (const uint)
0:? Linker Objects
0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
0:? 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
0:? 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 ) uniform int i3})
0:? 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v4, layout(column_major std430 ) buffer int i4})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 39
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 9
ExecutionMode 4 OriginUpperLeft
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 9 "input"
Name 11 ""
MemberName 11 0 "v1"
Name 13 ""
Name 20 ""
MemberName 20 0 "v2"
Name 22 ""
Name 25 ""
MemberName 25 0 "v3"
MemberName 25 1 "i3"
Name 27 ""
Name 32 ""
MemberName 32 0 "v4"
MemberName 32 1 "i4"
Name 34 ""
MemberDecorate 11 0 Offset 0
Decorate 11 Block
Decorate 13 DescriptorSet 0
MemberDecorate 20 0 Offset 0
Decorate 20 BufferBlock
Decorate 22 DescriptorSet 0
MemberDecorate 25 0 Offset 0
MemberDecorate 25 1 Offset 16
Decorate 25 Block
Decorate 27 DescriptorSet 0
MemberDecorate 32 0 Offset 0
MemberDecorate 32 1 Offset 16
Decorate 32 BufferBlock
Decorate 34 DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Input 7(fvec4)
9(input): 8(ptr) Variable Input
11: TypeStruct 7(fvec4)
12: TypePointer Uniform 11(struct)
13: 12(ptr) Variable Uniform
14: TypeInt 32 1
15: 14(int) Constant 0
16: TypePointer Uniform 7(fvec4)
20: TypeStruct 7(fvec4)
21: TypePointer Uniform 20(struct)
22: 21(ptr) Variable Uniform
25: TypeStruct 7(fvec4) 14(int)
26: TypePointer Uniform 25(struct)
27: 26(ptr) Variable Uniform
32: TypeStruct 7(fvec4) 14(int)
33: TypePointer Uniform 32(struct)
34: 33(ptr) Variable Uniform
4(PixelShaderFunction): 2 Function None 3
5: Label
10: 7(fvec4) Load 9(input)
17: 16(ptr) AccessChain 13 15
18: 7(fvec4) Load 17
19: 7(fvec4) FAdd 10 18
23: 16(ptr) AccessChain 22 15
24: 7(fvec4) Load 23
28: 16(ptr) AccessChain 27 15
29: 7(fvec4) Load 28
30: 7(fvec4) FAdd 24 29
31: 7(fvec4) FAdd 19 30
35: 16(ptr) AccessChain 34 15
36: 7(fvec4) Load 35
37: 7(fvec4) FAdd 31 36
ReturnValue 37
FunctionEnd