2013-10-15 21:46:20 +00:00
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#version 410 core
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void main()
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{
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gl_ViewportIndex = 7;
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}
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2013-10-24 01:25:40 +00:00
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in gl_PerVertex {
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float gl_PointSize;
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} myIn[]; // ERROR, can't redeclare a different name
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in gl_PerVertex {
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float gl_PointSize;
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} gl_myIn[]; // ERROR, can't redeclare a different name
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in gl_PerVertex {
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float gl_PointSize;
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} gl_in[];
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in gl_PerVertex {
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float gl_PointSize;
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} gl_in[]; // ERROR, can't do it again
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out gl_PerVertex {
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float gl_PointSize;
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};
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void foo()
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{
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float p = gl_in[1].gl_PointSize; // use of redeclared
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gl_PointSize = p; // use of redeclared
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}
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