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Put memory counter stuff in #ifdef _WIN32.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@21181 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@ -253,7 +253,10 @@ bool CompileFile(const char *fileName, ShHandle compiler, int debugOptions, cons
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{
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int ret;
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char **data = ReadFileData(fileName);
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#ifdef _WIN32
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PROCESS_MEMORY_COUNTERS counters; // just for memory leak testing
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#endif
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if (!data)
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return false;
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@ -262,10 +265,12 @@ bool CompileFile(const char *fileName, ShHandle compiler, int debugOptions, cons
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for (int j = 0; j < ((debugOptions & EDebugOpMemoryLeakMode) ? 100 : 1); ++j)
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ret = ShCompile(compiler, data, OutputMultipleStrings, EShOptNone, resources, debugOptions, 100, false, EShMsgDefault);
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#ifdef _WIN32
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if (debugOptions & EDebugOpMemoryLeakMode) {
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GetProcessMemoryInfo(GetCurrentProcess(), &counters, sizeof(counters));
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printf("Working set size: %d\n", counters.WorkingSetSize);
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}
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#endif
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}
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FreeFileData(data);
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