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Merge pull request #966 from TiemoJung/io_remapper_update
io resolver improvements
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commit
0af795e808
@ -436,7 +436,10 @@ struct TDefaultIoResolverBase : public glslang::TIoMapResolver
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void notifyBinding(EShLanguage, const char* /*name*/, const TType&, bool /*is_live*/) override {}
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void notifyInOut(EShLanguage, const char* /*name*/, const TType&, bool /*is_live*/) override {}
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void endNotifications() override {}
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void endNotifications(EShLanguage) override {}
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void beginNotifications(EShLanguage) override {}
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void beginResolve(EShLanguage) override {}
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void endResolve(EShLanguage) override {}
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protected:
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static int getLayoutSet(const glslang::TType& type) {
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@ -704,13 +707,16 @@ bool TIoMapper::addStage(EShLanguage stage, TIntermediate &intermediate, TInfoSi
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TNotifyUniformAdaptor uniformNotify(stage, *resolver);
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TResolverUniformAdaptor uniformResolve(stage, *resolver, infoSink, hadError, intermediate);
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TResolverInOutAdaptor inOutResolve(stage, *resolver, infoSink, hadError, intermediate);
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resolver->beginNotifications(stage);
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std::for_each(inVarMap.begin(), inVarMap.end(), inOutNotify);
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std::for_each(outVarMap.begin(), outVarMap.end(), inOutNotify);
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std::for_each(uniformVarMap.begin(), uniformVarMap.end(), uniformNotify);
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resolver->endNotifications();
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resolver->endNotifications(stage);
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resolver->beginResolve(stage);
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std::for_each(inVarMap.begin(), inVarMap.end(), inOutResolve);
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std::for_each(outVarMap.begin(), outVarMap.end(), inOutResolve);
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std::for_each(uniformVarMap.begin(), uniformVarMap.end(), uniformResolve);
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resolver->endResolve(stage);
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if (!hadError) {
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// sort by id again, so we can use lower bound to find entries
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@ -583,7 +583,13 @@ public:
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// Notification of a in or out variable
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virtual void notifyInOut(EShLanguage stage, const char* name, const TType& type, bool is_live) = 0;
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// Called by mapIO when it has finished the notify pass
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virtual void endNotifications() = 0;
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virtual void endNotifications(EShLanguage stage) = 0;
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// Called by mapIO when it starts its notify pass for the given stage
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virtual void beginNotifications(EShLanguage stage) = 0;
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// Called by mipIO when it starts its resolve pass for the given stage
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virtual void beginResolve(EShLanguage stage) = 0;
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// Called by mapIO when it has finished the resolve pass
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virtual void endResolve(EShLanguage stage) = 0;
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};
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// Make one TProgram per set of shaders that will get linked together. Add all
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