mirror of
https://github.com/RPCS3/glslang.git
synced 2024-11-27 21:20:30 +00:00
HLSL: Fix #96: Support do-while loop substatements with no curly braces.
This commit is contained in:
parent
670271890d
commit
0c6f9360f5
@ -2,9 +2,9 @@ hlsl.doLoop.frag
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
0:2 Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float)
|
||||
0:2 Function Parameters:
|
||||
0:2 'input' ( in 4-component vector of float)
|
||||
0:2 'input' ( in float)
|
||||
0:? Sequence
|
||||
0:3 Loop with condition not tested first
|
||||
0:3 Loop Condition
|
||||
@ -18,26 +18,56 @@ gl_FragCoord origin is upper left
|
||||
0:4 No loop body
|
||||
0:5 Loop with condition not tested first
|
||||
0:5 Loop Condition
|
||||
0:5 all ( temp bool)
|
||||
0:5 Equal ( temp 4-component vector of bool)
|
||||
0:5 'input' ( in 4-component vector of float)
|
||||
0:5 'input' ( in 4-component vector of float)
|
||||
0:5 Compare Greater Than ( temp bool)
|
||||
0:5 'input' ( in float)
|
||||
0:5 Constant:
|
||||
0:5 2.000000
|
||||
0:5 Loop Body
|
||||
0:5 Branch: Return with expression
|
||||
0:5 'input' ( in 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:5 Branch: Return with expression
|
||||
0:5 Construct vec4 ( temp 4-component vector of float)
|
||||
0:5 'input' ( in float)
|
||||
0:6 Loop with condition not tested first
|
||||
0:6 Loop Condition
|
||||
0:6 Compare Less Than ( temp bool)
|
||||
0:6 'input' ( in float)
|
||||
0:6 Constant:
|
||||
0:6 10.000000
|
||||
0:6 Loop Body
|
||||
0:6 Pre-Increment ( temp float)
|
||||
0:6 'input' ( in float)
|
||||
0:7 Loop with condition not tested first
|
||||
0:7 Loop Condition
|
||||
0:7 Compare Less Than ( temp bool)
|
||||
0:7 Pre-Increment ( temp float)
|
||||
0:7 'input' ( in float)
|
||||
0:7 Constant:
|
||||
0:7 10.000000
|
||||
0:7 Loop Body
|
||||
0:7 Loop with condition tested first
|
||||
0:7 Loop Condition
|
||||
0:7 Compare Less Than ( temp bool)
|
||||
0:7 Pre-Increment ( temp float)
|
||||
0:7 'input' ( in float)
|
||||
0:7 Constant:
|
||||
0:7 10.000000
|
||||
0:7 No loop body
|
||||
0:8 Branch: Return with expression
|
||||
0:8 Construct vec4 ( temp 4-component vector of float)
|
||||
0:8 'input' ( in float)
|
||||
0:2 Function Definition: PixelShaderFunction( ( temp void)
|
||||
0:2 Function Parameters:
|
||||
0:? Sequence
|
||||
0:2 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'input' ( temp 4-component vector of float)
|
||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||
0:2 move second child to first child ( temp float)
|
||||
0:? 'input' ( temp float)
|
||||
0:? 'input' (layout( location=0) in float)
|
||||
0:2 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
0:? 'input' ( temp 4-component vector of float)
|
||||
0:2 Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float)
|
||||
0:? 'input' ( temp float)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||
0:? 'input' (layout( location=0) in float)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
@ -46,9 +76,9 @@ Linked fragment stage:
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
0:2 Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float)
|
||||
0:2 Function Parameters:
|
||||
0:2 'input' ( in 4-component vector of float)
|
||||
0:2 'input' ( in float)
|
||||
0:? Sequence
|
||||
0:3 Loop with condition not tested first
|
||||
0:3 Loop Condition
|
||||
@ -62,73 +92,105 @@ gl_FragCoord origin is upper left
|
||||
0:4 No loop body
|
||||
0:5 Loop with condition not tested first
|
||||
0:5 Loop Condition
|
||||
0:5 all ( temp bool)
|
||||
0:5 Equal ( temp 4-component vector of bool)
|
||||
0:5 'input' ( in 4-component vector of float)
|
||||
0:5 'input' ( in 4-component vector of float)
|
||||
0:5 Compare Greater Than ( temp bool)
|
||||
0:5 'input' ( in float)
|
||||
0:5 Constant:
|
||||
0:5 2.000000
|
||||
0:5 Loop Body
|
||||
0:5 Branch: Return with expression
|
||||
0:5 'input' ( in 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:5 Branch: Return with expression
|
||||
0:5 Construct vec4 ( temp 4-component vector of float)
|
||||
0:5 'input' ( in float)
|
||||
0:6 Loop with condition not tested first
|
||||
0:6 Loop Condition
|
||||
0:6 Compare Less Than ( temp bool)
|
||||
0:6 'input' ( in float)
|
||||
0:6 Constant:
|
||||
0:6 10.000000
|
||||
0:6 Loop Body
|
||||
0:6 Pre-Increment ( temp float)
|
||||
0:6 'input' ( in float)
|
||||
0:7 Loop with condition not tested first
|
||||
0:7 Loop Condition
|
||||
0:7 Compare Less Than ( temp bool)
|
||||
0:7 Pre-Increment ( temp float)
|
||||
0:7 'input' ( in float)
|
||||
0:7 Constant:
|
||||
0:7 10.000000
|
||||
0:7 Loop Body
|
||||
0:7 Loop with condition tested first
|
||||
0:7 Loop Condition
|
||||
0:7 Compare Less Than ( temp bool)
|
||||
0:7 Pre-Increment ( temp float)
|
||||
0:7 'input' ( in float)
|
||||
0:7 Constant:
|
||||
0:7 10.000000
|
||||
0:7 No loop body
|
||||
0:8 Branch: Return with expression
|
||||
0:8 Construct vec4 ( temp 4-component vector of float)
|
||||
0:8 'input' ( in float)
|
||||
0:2 Function Definition: PixelShaderFunction( ( temp void)
|
||||
0:2 Function Parameters:
|
||||
0:? Sequence
|
||||
0:2 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'input' ( temp 4-component vector of float)
|
||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||
0:2 move second child to first child ( temp float)
|
||||
0:? 'input' ( temp float)
|
||||
0:? 'input' (layout( location=0) in float)
|
||||
0:2 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
||||
0:? 'input' ( temp 4-component vector of float)
|
||||
0:2 Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float)
|
||||
0:? 'input' ( temp float)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||
0:? 'input' (layout( location=0) in float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 44
|
||||
// Id's are bound by 71
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 37 40
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 64 67
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 11 "@PixelShaderFunction(vf4;"
|
||||
Name 11 "@PixelShaderFunction(f1;"
|
||||
Name 10 "input"
|
||||
Name 35 "input"
|
||||
Name 37 "input"
|
||||
Name 40 "@entryPointOutput"
|
||||
Name 41 "param"
|
||||
Decorate 37(input) Location 0
|
||||
Decorate 40(@entryPointOutput) Location 0
|
||||
Name 62 "input"
|
||||
Name 64 "input"
|
||||
Name 67 "@entryPointOutput"
|
||||
Name 68 "param"
|
||||
Decorate 64(input) Location 0
|
||||
Decorate 67(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Function 7(fvec4)
|
||||
9: TypeFunction 7(fvec4) 8(ptr)
|
||||
7: TypePointer Function 6(float)
|
||||
8: TypeVector 6(float) 4
|
||||
9: TypeFunction 8(fvec4) 7(ptr)
|
||||
17: TypeBool
|
||||
18: 17(bool) ConstantFalse
|
||||
31: TypeVector 17(bool) 4
|
||||
36: TypePointer Input 7(fvec4)
|
||||
37(input): 36(ptr) Variable Input
|
||||
39: TypePointer Output 7(fvec4)
|
||||
40(@entryPointOutput): 39(ptr) Variable Output
|
||||
31: 6(float) Constant 1073741824
|
||||
38: 6(float) Constant 1065353216
|
||||
41: 6(float) Constant 1092616192
|
||||
63: TypePointer Input 6(float)
|
||||
64(input): 63(ptr) Variable Input
|
||||
66: TypePointer Output 8(fvec4)
|
||||
67(@entryPointOutput): 66(ptr) Variable Output
|
||||
4(PixelShaderFunction): 2 Function None 3
|
||||
5: Label
|
||||
35(input): 8(ptr) Variable Function
|
||||
41(param): 8(ptr) Variable Function
|
||||
38: 7(fvec4) Load 37(input)
|
||||
Store 35(input) 38
|
||||
42: 7(fvec4) Load 35(input)
|
||||
Store 41(param) 42
|
||||
43: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 41(param)
|
||||
Store 40(@entryPointOutput) 43
|
||||
62(input): 7(ptr) Variable Function
|
||||
68(param): 7(ptr) Variable Function
|
||||
65: 6(float) Load 64(input)
|
||||
Store 62(input) 65
|
||||
69: 6(float) Load 62(input)
|
||||
Store 68(param) 69
|
||||
70: 8(fvec4) FunctionCall 11(@PixelShaderFunction(f1;) 68(param)
|
||||
Store 67(@entryPointOutput) 70
|
||||
Return
|
||||
FunctionEnd
|
||||
11(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9
|
||||
10(input): 8(ptr) FunctionParameter
|
||||
11(@PixelShaderFunction(f1;): 8(fvec4) Function None 9
|
||||
10(input): 7(ptr) FunctionParameter
|
||||
12: Label
|
||||
Branch 13
|
||||
13: Label
|
||||
@ -153,15 +215,57 @@ gl_FragCoord origin is upper left
|
||||
LoopMerge 25 26 None
|
||||
Branch 24
|
||||
24: Label
|
||||
27: 7(fvec4) Load 10(input)
|
||||
ReturnValue 27
|
||||
27: 6(float) Load 10(input)
|
||||
28: 8(fvec4) CompositeConstruct 27 27 27 27
|
||||
ReturnValue 28
|
||||
26: Label
|
||||
29: 7(fvec4) Load 10(input)
|
||||
30: 7(fvec4) Load 10(input)
|
||||
32: 31(bvec4) FOrdEqual 29 30
|
||||
33: 17(bool) All 32
|
||||
BranchConditional 33 23 25
|
||||
30: 6(float) Load 10(input)
|
||||
32: 17(bool) FOrdGreaterThan 30 31
|
||||
BranchConditional 32 23 25
|
||||
25: Label
|
||||
34: 7(fvec4) Undef
|
||||
ReturnValue 34
|
||||
Branch 33
|
||||
33: Label
|
||||
LoopMerge 35 36 None
|
||||
Branch 34
|
||||
34: Label
|
||||
37: 6(float) Load 10(input)
|
||||
39: 6(float) FAdd 37 38
|
||||
Store 10(input) 39
|
||||
Branch 36
|
||||
36: Label
|
||||
40: 6(float) Load 10(input)
|
||||
42: 17(bool) FOrdLessThan 40 41
|
||||
BranchConditional 42 33 35
|
||||
35: Label
|
||||
Branch 43
|
||||
43: Label
|
||||
LoopMerge 45 46 None
|
||||
Branch 44
|
||||
44: Label
|
||||
Branch 47
|
||||
47: Label
|
||||
LoopMerge 49 50 None
|
||||
Branch 51
|
||||
51: Label
|
||||
52: 6(float) Load 10(input)
|
||||
53: 6(float) FAdd 52 38
|
||||
Store 10(input) 53
|
||||
54: 17(bool) FOrdLessThan 53 41
|
||||
BranchConditional 54 48 49
|
||||
48: Label
|
||||
Branch 50
|
||||
50: Label
|
||||
Branch 47
|
||||
49: Label
|
||||
Branch 46
|
||||
46: Label
|
||||
55: 6(float) Load 10(input)
|
||||
56: 6(float) FAdd 55 38
|
||||
Store 10(input) 56
|
||||
57: 17(bool) FOrdLessThan 56 41
|
||||
BranchConditional 57 43 45
|
||||
45: Label
|
||||
58: 6(float) Load 10(input)
|
||||
59: 8(fvec4) CompositeConstruct 58 58 58 58
|
||||
ReturnValue 59
|
||||
FunctionEnd
|
||||
|
@ -118,8 +118,9 @@ gl_FragCoord origin is upper left
|
||||
0:24 Convert int to bool ( temp bool)
|
||||
0:24 'i' ( temp int)
|
||||
0:24 Loop Body
|
||||
0:24 Pre-Decrement ( temp int)
|
||||
0:24 'i' ( temp int)
|
||||
0:? Sequence
|
||||
0:24 Pre-Decrement ( temp int)
|
||||
0:24 'i' ( temp int)
|
||||
0:? Sequence
|
||||
0:26 Loop with condition tested first
|
||||
0:26 Loop Condition
|
||||
@ -286,8 +287,9 @@ gl_FragCoord origin is upper left
|
||||
0:24 Convert int to bool ( temp bool)
|
||||
0:24 'i' ( temp int)
|
||||
0:24 Loop Body
|
||||
0:24 Pre-Decrement ( temp int)
|
||||
0:24 'i' ( temp int)
|
||||
0:? Sequence
|
||||
0:24 Pre-Decrement ( temp int)
|
||||
0:24 'i' ( temp int)
|
||||
0:? Sequence
|
||||
0:26 Loop with condition tested first
|
||||
0:26 Loop Condition
|
||||
|
@ -1,6 +1,9 @@
|
||||
float4 PixelShaderFunction(float4 input) : COLOR0
|
||||
float4 PixelShaderFunction(float input) : COLOR0
|
||||
{
|
||||
[unroll] do {} while (false);
|
||||
[unroll] do {;} while (false);
|
||||
do { return input; } while (all(input == input));
|
||||
do { return (float4)input; } while (input > 2.0);
|
||||
do ++input; while (input < 10.0);
|
||||
do while (++input < 10.0); while (++input < 10.0); // nest while inside do-while
|
||||
return (float4)input;
|
||||
}
|
||||
|
@ -3328,18 +3328,12 @@ bool HlslGrammar::acceptIterationStatement(TIntermNode*& statement)
|
||||
case EHTokDo:
|
||||
parseContext.nestLooping();
|
||||
|
||||
if (! acceptTokenClass(EHTokLeftBrace))
|
||||
expected("{");
|
||||
|
||||
// statement
|
||||
if (! peekTokenClass(EHTokRightBrace) && ! acceptScopedStatement(statement)) {
|
||||
if (! acceptScopedStatement(statement)) {
|
||||
expected("do sub-statement");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (! acceptTokenClass(EHTokRightBrace))
|
||||
expected("}");
|
||||
|
||||
// WHILE
|
||||
if (! acceptTokenClass(EHTokWhile)) {
|
||||
expected("while");
|
||||
|
Loading…
Reference in New Issue
Block a user