Merge pull request #2348 from ben-clayton/thread-local

Simplify PoolAlloc by using `thread_local`
This commit is contained in:
John Kessenich 2020-07-22 11:47:06 +07:00 committed by GitHub
commit 11fa4d0d56
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4 changed files with 16 additions and 150 deletions

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@ -32,134 +32,6 @@
// POSSIBILITY OF SUCH DAMAGE. // POSSIBILITY OF SUCH DAMAGE.
// //
#define SH_EXPORTING
#include <cassert>
#include "InitializeDll.h"
#include "../glslang/Include/InitializeGlobals.h"
#include "../glslang/Public/ShaderLang.h"
#include "../glslang/Include/PoolAlloc.h"
namespace glslang { namespace glslang {
OS_TLSIndex ThreadInitializeIndex = OS_INVALID_TLS_INDEX;
// Per-process initialization.
// Needs to be called at least once before parsing, etc. is done.
// Will also do thread initialization for the calling thread; other
// threads will need to do that explicitly.
bool InitProcess()
{
glslang::GetGlobalLock();
if (ThreadInitializeIndex != OS_INVALID_TLS_INDEX) {
//
// Function is re-entrant.
//
glslang::ReleaseGlobalLock();
return true;
}
ThreadInitializeIndex = OS_AllocTLSIndex();
if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) {
assert(0 && "InitProcess(): Failed to allocate TLS area for init flag");
glslang::ReleaseGlobalLock();
return false;
}
if (! InitializePoolIndex()) {
assert(0 && "InitProcess(): Failed to initialize global pool");
glslang::ReleaseGlobalLock();
return false;
}
if (! InitThread()) {
assert(0 && "InitProcess(): Failed to initialize thread");
glslang::ReleaseGlobalLock();
return false;
}
glslang::ReleaseGlobalLock();
return true;
}
// Per-thread scoped initialization.
// Must be called at least once by each new thread sharing the
// symbol tables, etc., needed to parse.
bool InitThread()
{
//
// This function is re-entrant
//
if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) {
assert(0 && "InitThread(): Process hasn't been initalised.");
return false;
}
if (OS_GetTLSValue(ThreadInitializeIndex) != 0)
return true;
if (! OS_SetTLSValue(ThreadInitializeIndex, (void *)1)) {
assert(0 && "InitThread(): Unable to set init flag.");
return false;
}
glslang::SetThreadPoolAllocator(nullptr);
return true;
}
// Not necessary to call this: InitThread() is reentrant, and the need
// to do per thread tear down has been removed.
//
// This is kept, with memory management removed, to satisfy any exiting
// calls to it that rely on it.
bool DetachThread()
{
bool success = true;
if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX)
return true;
//
// Function is re-entrant and this thread may not have been initialized.
//
if (OS_GetTLSValue(ThreadInitializeIndex) != 0) {
if (!OS_SetTLSValue(ThreadInitializeIndex, (void *)0)) {
assert(0 && "DetachThread(): Unable to clear init flag.");
success = false;
}
}
return success;
}
// Not necessary to call this: InitProcess() is reentrant.
//
// This is kept, with memory management removed, to satisfy any exiting
// calls to it that rely on it.
//
// Users of glslang should call shFinalize() or glslang::FinalizeProcess() for
// process-scoped memory tear down.
bool DetachProcess()
{
bool success = true;
if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX)
return true;
success = DetachThread();
OS_FreeTLSIndex(ThreadInitializeIndex);
ThreadInitializeIndex = OS_INVALID_TLS_INDEX;
return success;
}
} // end namespace glslang } // end namespace glslang

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@ -38,10 +38,10 @@
namespace glslang { namespace glslang {
bool InitProcess(); inline bool InitProcess() { return true; } // DEPRECATED
bool InitThread(); inline bool InitThread() { return true; } // DEPRECATED
bool DetachThread(); // not called from standalone, perhaps other tools rely on parts of it inline bool DetachThread() { return true; } // DEPRECATED
bool DetachProcess(); // not called from standalone, perhaps other tools rely on parts of it inline bool DetachProcess() { return true; } // DEPRECATED
} // end namespace glslang } // end namespace glslang

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@ -37,7 +37,7 @@
namespace glslang { namespace glslang {
bool InitializePoolIndex(); inline bool InitializePoolIndex() { return true; } // DEPRECATED: No need to call
} // end namespace glslang } // end namespace glslang

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@ -35,34 +35,28 @@
#include "../Include/Common.h" #include "../Include/Common.h"
#include "../Include/PoolAlloc.h" #include "../Include/PoolAlloc.h"
#include "../Include/InitializeGlobals.h"
#include "../OSDependent/osinclude.h"
namespace glslang { namespace glslang {
// Process-wide TLS index namespace {
OS_TLSIndex PoolIndex; thread_local TPoolAllocator* threadPoolAllocator = nullptr;
TPoolAllocator* GetDefaultThreadPoolAllocator()
{
thread_local TPoolAllocator defaultAllocator;
return &defaultAllocator;
}
} // anonymous namespace
// Return the thread-specific current pool. // Return the thread-specific current pool.
TPoolAllocator& GetThreadPoolAllocator() TPoolAllocator& GetThreadPoolAllocator()
{ {
return *static_cast<TPoolAllocator*>(OS_GetTLSValue(PoolIndex)); return *(threadPoolAllocator ? threadPoolAllocator : GetDefaultThreadPoolAllocator());
} }
// Set the thread-specific current pool. // Set the thread-specific current pool.
void SetThreadPoolAllocator(TPoolAllocator* poolAllocator) void SetThreadPoolAllocator(TPoolAllocator* poolAllocator)
{ {
OS_SetTLSValue(PoolIndex, poolAllocator); threadPoolAllocator = poolAllocator;
}
// Process-wide set up of the TLS pool storage.
bool InitializePoolIndex()
{
// Allocate a TLS index.
if ((PoolIndex = OS_AllocTLSIndex()) == OS_INVALID_TLS_INDEX)
return false;
return true;
} }
// //