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Implement GL_ARB_derivative_control.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27713 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
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commit
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@ -61,4 +61,25 @@ void foo24()
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{
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dvec3 df, di;
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df = modf(outp.xyz, di);
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}
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}
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in float in1;
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in vec2 in2;
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in vec3 in3;
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in vec4 in4;
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void foodc1()
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{
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vec2 v2 = dFdxFine(in2); // ERROR
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vec3 v3 = dFdyCoarse(in3); // ERROR
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vec4 v4 = fwidthCoarse(in4) + fwidthFine(in4); // ERROR
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}
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#extension GL_ARB_derivative_control : enable
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void foodc2()
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{
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vec2 v2 = dFdxFine(in2);
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vec3 v3 = dFdyCoarse(in3);
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vec4 v4 = fwidthCoarse(in4) + fwidthFine(in4);
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}
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17
Test/450.frag
Normal file
17
Test/450.frag
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@ -0,0 +1,17 @@
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#version 450 core
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in float in1;
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in vec2 in2;
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in vec3 in3;
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in vec4 in4;
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void main()
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{
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vec2 v2 = dFdxFine(in2);
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vec3 v3 = dFdyCoarse(in3);
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vec4 v4 = fwidth(in4);
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v4 = dFdyFine(in4);
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v3 = dFdyFine(in3);
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float f = dFdx(in1) + dFdxFine(in1) + dFdxCoarse(in1);
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v4 = fwidthCoarse(in4) + fwidthFine(in4);
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}
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@ -15,10 +15,15 @@ ERROR: 0:54: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset,
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ERROR: 0:54: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset]
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ERROR: 0:57: 'patch' : not supported in this stage: fragment
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ERROR: 0:58: 'patch' : not supported in this stage: fragment
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ERROR: 15 compilation errors. No code generated.
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ERROR: 0:73: 'dFdxFine' : required extension not requested: GL_ARB_derivative_control
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ERROR: 0:74: 'dFdyCoarse' : required extension not requested: GL_ARB_derivative_control
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ERROR: 0:75: 'fwidthCoarse' : required extension not requested: GL_ARB_derivative_control
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ERROR: 0:75: 'fwidthFine' : required extension not requested: GL_ARB_derivative_control
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ERROR: 19 compilation errors. No code generated.
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Shader version: 400
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Requested GL_ARB_derivative_control
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Requested GL_ARB_separate_shader_objects
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gl_FragCoord pixel center is integer
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gl_FragCoord origin is upper left
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@ -217,6 +222,48 @@ ERROR: node is still EOpNull!
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0:63 Convert float to double (3-component vector of double)
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0:63 'tempArg' (3-component vector of float)
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0:63 'tempReturn' (3-component vector of float)
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0:71 Function Definition: foodc1( (void)
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0:71 Function Parameters:
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0:73 Sequence
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0:73 Sequence
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0:73 move second child to first child (2-component vector of float)
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0:73 'v2' (2-component vector of float)
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0:73 dPdxFine (2-component vector of float)
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0:73 'in2' (smooth in 2-component vector of float)
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0:74 Sequence
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0:74 move second child to first child (3-component vector of float)
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0:74 'v3' (3-component vector of float)
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0:74 dPdyCoarse (3-component vector of float)
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0:74 'in3' (smooth in 3-component vector of float)
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0:75 Sequence
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0:75 move second child to first child (4-component vector of float)
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0:75 'v4' (4-component vector of float)
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0:75 add (4-component vector of float)
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0:75 fwidthCoarse (4-component vector of float)
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0:75 'in4' (smooth in 4-component vector of float)
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0:75 fwidthFine (4-component vector of float)
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0:75 'in4' (smooth in 4-component vector of float)
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0:80 Function Definition: foodc2( (void)
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0:80 Function Parameters:
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0:82 Sequence
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0:82 Sequence
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0:82 move second child to first child (2-component vector of float)
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0:82 'v2' (2-component vector of float)
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0:82 dPdxFine (2-component vector of float)
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0:82 'in2' (smooth in 2-component vector of float)
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0:83 Sequence
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0:83 move second child to first child (3-component vector of float)
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0:83 'v3' (3-component vector of float)
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0:83 dPdyCoarse (3-component vector of float)
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0:83 'in3' (smooth in 3-component vector of float)
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0:84 Sequence
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0:84 move second child to first child (4-component vector of float)
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0:84 'v4' (4-component vector of float)
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0:84 add (4-component vector of float)
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0:84 fwidthCoarse (4-component vector of float)
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0:84 'in4' (smooth in 4-component vector of float)
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0:84 fwidthFine (4-component vector of float)
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0:84 'in4' (smooth in 4-component vector of float)
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0:? Linker Objects
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0:? 'c2D' (smooth in 2-component vector of float)
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0:? 'i' (flat in int)
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@ -235,12 +282,17 @@ ERROR: node is still EOpNull!
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0:? 'u2drs' (uniform sampler2DRectShadow)
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0:? 'patchIn' (smooth patch in 4-component vector of float)
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0:? 'patchOut' (patch out 4-component vector of float)
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0:? 'in1' (smooth in float)
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0:? 'in2' (smooth in 2-component vector of float)
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0:? 'in3' (smooth in 3-component vector of float)
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0:? 'in4' (smooth in 4-component vector of float)
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Linked fragment stage:
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Shader version: 400
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Requested GL_ARB_derivative_control
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Requested GL_ARB_separate_shader_objects
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gl_FragCoord pixel center is integer
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gl_FragCoord origin is upper left
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@ -439,6 +491,48 @@ ERROR: node is still EOpNull!
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0:63 Convert float to double (3-component vector of double)
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0:63 'tempArg' (3-component vector of float)
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0:63 'tempReturn' (3-component vector of float)
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0:71 Function Definition: foodc1( (void)
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0:71 Function Parameters:
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0:73 Sequence
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0:73 Sequence
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0:73 move second child to first child (2-component vector of float)
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0:73 'v2' (2-component vector of float)
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0:73 dPdxFine (2-component vector of float)
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0:73 'in2' (smooth in 2-component vector of float)
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0:74 Sequence
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0:74 move second child to first child (3-component vector of float)
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0:74 'v3' (3-component vector of float)
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0:74 dPdyCoarse (3-component vector of float)
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0:74 'in3' (smooth in 3-component vector of float)
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0:75 Sequence
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0:75 move second child to first child (4-component vector of float)
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0:75 'v4' (4-component vector of float)
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0:75 add (4-component vector of float)
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0:75 fwidthCoarse (4-component vector of float)
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0:75 'in4' (smooth in 4-component vector of float)
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0:75 fwidthFine (4-component vector of float)
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0:75 'in4' (smooth in 4-component vector of float)
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0:80 Function Definition: foodc2( (void)
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0:80 Function Parameters:
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0:82 Sequence
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0:82 Sequence
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0:82 move second child to first child (2-component vector of float)
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0:82 'v2' (2-component vector of float)
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0:82 dPdxFine (2-component vector of float)
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0:82 'in2' (smooth in 2-component vector of float)
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0:83 Sequence
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0:83 move second child to first child (3-component vector of float)
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0:83 'v3' (3-component vector of float)
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0:83 dPdyCoarse (3-component vector of float)
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0:83 'in3' (smooth in 3-component vector of float)
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0:84 Sequence
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0:84 move second child to first child (4-component vector of float)
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0:84 'v4' (4-component vector of float)
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0:84 add (4-component vector of float)
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0:84 fwidthCoarse (4-component vector of float)
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0:84 'in4' (smooth in 4-component vector of float)
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0:84 fwidthFine (4-component vector of float)
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0:84 'in4' (smooth in 4-component vector of float)
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0:? Linker Objects
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0:? 'c2D' (smooth in 2-component vector of float)
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0:? 'i' (flat in int)
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@ -457,4 +551,8 @@ ERROR: node is still EOpNull!
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0:? 'u2drs' (uniform sampler2DRectShadow)
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0:? 'patchIn' (smooth patch in 4-component vector of float)
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0:? 'patchOut' (patch out 4-component vector of float)
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0:? 'in1' (smooth in float)
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0:? 'in2' (smooth in 2-component vector of float)
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0:? 'in3' (smooth in 3-component vector of float)
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0:? 'in4' (smooth in 4-component vector of float)
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111
Test/baseResults/450.frag.out
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111
Test/baseResults/450.frag.out
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450.frag
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Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
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Shader version: 450
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0:? Sequence
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0:8 Function Definition: main( (void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 Sequence
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0:10 move second child to first child (2-component vector of float)
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0:10 'v2' (2-component vector of float)
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0:10 dPdxFine (2-component vector of float)
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0:10 'in2' (smooth in 2-component vector of float)
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0:11 Sequence
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0:11 move second child to first child (3-component vector of float)
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0:11 'v3' (3-component vector of float)
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0:11 dPdyCoarse (3-component vector of float)
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0:11 'in3' (smooth in 3-component vector of float)
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0:12 Sequence
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0:12 move second child to first child (4-component vector of float)
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0:12 'v4' (4-component vector of float)
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0:12 fwidth (4-component vector of float)
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0:12 'in4' (smooth in 4-component vector of float)
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0:13 move second child to first child (4-component vector of float)
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0:13 'v4' (4-component vector of float)
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0:13 dPdyFine (4-component vector of float)
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0:13 'in4' (smooth in 4-component vector of float)
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0:14 move second child to first child (3-component vector of float)
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0:14 'v3' (3-component vector of float)
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0:14 dPdyFine (3-component vector of float)
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0:14 'in3' (smooth in 3-component vector of float)
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0:15 Sequence
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0:15 move second child to first child (float)
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0:15 'f' (float)
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0:15 add (float)
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0:15 add (float)
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0:15 dPdx (float)
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0:15 'in1' (smooth in float)
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0:15 dPdxFine (float)
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0:15 'in1' (smooth in float)
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0:15 dPdxCoarse (float)
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0:15 'in1' (smooth in float)
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0:16 move second child to first child (4-component vector of float)
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0:16 'v4' (4-component vector of float)
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0:16 add (4-component vector of float)
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0:16 fwidthCoarse (4-component vector of float)
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0:16 'in4' (smooth in 4-component vector of float)
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0:16 fwidthFine (4-component vector of float)
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0:16 'in4' (smooth in 4-component vector of float)
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0:? Linker Objects
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0:? 'in1' (smooth in float)
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0:? 'in2' (smooth in 2-component vector of float)
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0:? 'in3' (smooth in 3-component vector of float)
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0:? 'in4' (smooth in 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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0:? Sequence
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0:8 Function Definition: main( (void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 Sequence
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0:10 move second child to first child (2-component vector of float)
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0:10 'v2' (2-component vector of float)
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0:10 dPdxFine (2-component vector of float)
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0:10 'in2' (smooth in 2-component vector of float)
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0:11 Sequence
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0:11 move second child to first child (3-component vector of float)
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0:11 'v3' (3-component vector of float)
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0:11 dPdyCoarse (3-component vector of float)
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0:11 'in3' (smooth in 3-component vector of float)
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0:12 Sequence
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0:12 move second child to first child (4-component vector of float)
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0:12 'v4' (4-component vector of float)
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0:12 fwidth (4-component vector of float)
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0:12 'in4' (smooth in 4-component vector of float)
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0:13 move second child to first child (4-component vector of float)
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0:13 'v4' (4-component vector of float)
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0:13 dPdyFine (4-component vector of float)
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0:13 'in4' (smooth in 4-component vector of float)
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0:14 move second child to first child (3-component vector of float)
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0:14 'v3' (3-component vector of float)
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0:14 dPdyFine (3-component vector of float)
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0:14 'in3' (smooth in 3-component vector of float)
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0:15 Sequence
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0:15 move second child to first child (float)
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0:15 'f' (float)
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0:15 add (float)
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0:15 add (float)
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0:15 dPdx (float)
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0:15 'in1' (smooth in float)
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0:15 dPdxFine (float)
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0:15 'in1' (smooth in float)
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0:15 dPdxCoarse (float)
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0:15 'in1' (smooth in float)
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0:16 move second child to first child (4-component vector of float)
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0:16 'v4' (4-component vector of float)
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0:16 add (4-component vector of float)
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0:16 fwidthCoarse (4-component vector of float)
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0:16 'in4' (smooth in 4-component vector of float)
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0:16 fwidthFine (4-component vector of float)
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0:16 'in4' (smooth in 4-component vector of float)
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0:? Linker Objects
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0:? 'in1' (smooth in float)
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0:? 'in2' (smooth in 2-component vector of float)
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0:? 'in3' (smooth in 3-component vector of float)
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0:? 'in4' (smooth in 4-component vector of float)
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@ -71,6 +71,7 @@ numeral.frag
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430.comp
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440.vert
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440.frag
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450.frag
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dce.frag
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atomic_uint.frag
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../../LunarGLASS/test/aggOps.frag
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@ -208,6 +208,12 @@ enum TOperator {
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EOpDPdx, // Fragment only
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EOpDPdy, // Fragment only
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EOpFwidth, // Fragment only
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EOpDPdxFine, // Fragment only
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EOpDPdyFine, // Fragment only
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EOpFwidthFine, // Fragment only
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EOpDPdxCoarse, // Fragment only
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EOpDPdyCoarse, // Fragment only
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EOpFwidthCoarse, // Fragment only
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EOpMatrixTimesMatrix,
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EOpOuterProduct,
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@ -451,6 +451,12 @@ TIntermTyped* TIntermConstantUnion::fold(TOperator op, const TType& returnType)
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case EOpDPdx:
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case EOpDPdy:
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case EOpFwidth:
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case EOpDPdxFine:
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case EOpDPdyFine:
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case EOpFwidthFine:
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case EOpDPdxCoarse:
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case EOpDPdyCoarse:
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case EOpFwidthCoarse:
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// The derivatives are all mandated to create a constant 0.
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newConstArray[i].setDConst(0.0);
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break;
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@ -933,6 +933,45 @@ void TBuiltIns::initialize(int version, EProfile profile)
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"\n");
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// GL_ARB_derivative_control
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if (profile != EEsProfile && version >= 400) {
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stageBuiltins[EShLangFragment].append(
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"float dFdxFine(float p);"
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"vec2 dFdxFine(vec2 p);"
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"vec3 dFdxFine(vec3 p);"
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"vec4 dFdxFine(vec4 p);"
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"float dFdyFine(float p);"
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"vec2 dFdyFine(vec2 p);"
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"vec3 dFdyFine(vec3 p);"
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"vec4 dFdyFine(vec4 p);"
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"float fwidthFine(float p);"
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"vec2 fwidthFine(vec2 p);"
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"vec3 fwidthFine(vec3 p);"
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"vec4 fwidthFine(vec4 p);"
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"\n");
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stageBuiltins[EShLangFragment].append(
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"float dFdxCoarse(float p);"
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"vec2 dFdxCoarse(vec2 p);"
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"vec3 dFdxCoarse(vec3 p);"
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"vec4 dFdxCoarse(vec4 p);"
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"float dFdyCoarse(float p);"
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"vec2 dFdyCoarse(vec2 p);"
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"vec3 dFdyCoarse(vec3 p);"
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"vec4 dFdyCoarse(vec4 p);"
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"float fwidthCoarse(float p);"
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"vec2 fwidthCoarse(vec2 p);"
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"vec3 fwidthCoarse(vec3 p);"
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"vec4 fwidthCoarse(vec4 p);"
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"\n");
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}
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//============================================================================
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//
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// Standard Uniforms
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@ -2383,6 +2422,16 @@ void IdentifyBuiltIns(int version, EProfile profile, EShLanguage language, TSymb
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symbolTable.setFunctionExtensions("atomicCounter" , 1, &GL_ARB_shader_atomic_counters);
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}
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// GL_ARB_derivative_control
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if (profile != EEsProfile && version < 450) {
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symbolTable.setFunctionExtensions("dFdxFine", 1, &GL_ARB_derivative_control);
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symbolTable.setFunctionExtensions("dFdyFine", 1, &GL_ARB_derivative_control);
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symbolTable.setFunctionExtensions("fwidthFine", 1, &GL_ARB_derivative_control);
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symbolTable.setFunctionExtensions("dFdxCoarse", 1, &GL_ARB_derivative_control);
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symbolTable.setFunctionExtensions("dFdyCoarse", 1, &GL_ARB_derivative_control);
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symbolTable.setFunctionExtensions("fwidthCoarse", 1, &GL_ARB_derivative_control);
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}
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symbolTable.setVariableExtensions("gl_FragDepthEXT", 1, &GL_EXT_frag_depth);
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break;
|
||||
|
||||
@ -2512,6 +2561,14 @@ void IdentifyBuiltIns(int version, EProfile profile, EShLanguage language, TSymb
|
||||
symbolTable.relateToOperator("dFdx", EOpDPdx);
|
||||
symbolTable.relateToOperator("dFdy", EOpDPdy);
|
||||
symbolTable.relateToOperator("fwidth", EOpFwidth);
|
||||
if (profile != EEsProfile && version >= 400) {
|
||||
symbolTable.relateToOperator("dFdxFine", EOpDPdxFine);
|
||||
symbolTable.relateToOperator("dFdyFine", EOpDPdyFine);
|
||||
symbolTable.relateToOperator("fwidthFine", EOpFwidthFine);
|
||||
symbolTable.relateToOperator("dFdxCoarse", EOpDPdxCoarse);
|
||||
symbolTable.relateToOperator("dFdyCoarse", EOpDPdyCoarse);
|
||||
symbolTable.relateToOperator("fwidthCoarse", EOpFwidthCoarse);
|
||||
}
|
||||
break;
|
||||
|
||||
case EShLangCompute:
|
||||
|
@ -3347,7 +3347,7 @@ void TParseContext::layoutObjectCheck(TSourceLoc loc, const TSymbol& symbol)
|
||||
error(loc, "cannot specify on a variable declaration", "offset", "");
|
||||
if (qualifier.hasOffset() && ! qualifier.hasBinding() && type.getBasicType() == EbtAtomicUint)
|
||||
error(loc, "a binding is required", "offset", "");
|
||||
if (qualifier.hasBinding() && qualifier.layoutBinding >= resources.maxAtomicCounterBindings && type.getBasicType() == EbtAtomicUint)
|
||||
if (qualifier.hasBinding() && (int)qualifier.layoutBinding >= resources.maxAtomicCounterBindings && type.getBasicType() == EbtAtomicUint)
|
||||
error(loc, "cannot be greater-than-or-equal to gl_MaxAtomicCounterBindings", "binding", "");
|
||||
// "The align qualifier can only be used on blocks or block members..."
|
||||
if (qualifier.hasAlign())
|
||||
|
@ -168,6 +168,7 @@ void TParseContext::initializeExtensionBehavior()
|
||||
extensionBehavior[GL_ARB_explicit_attrib_location] = EBhDisablePartial; // "index" for fragment outputs is missing
|
||||
extensionBehavior[GL_ARB_shader_image_load_store] = EBhDisable;
|
||||
extensionBehavior[GL_ARB_shader_atomic_counters] = EBhDisable;
|
||||
extensionBehavior[GL_ARB_derivative_control] = EBhDisable;
|
||||
}
|
||||
|
||||
// Get code that is not part of a shared symbol table, is specific to this shader,
|
||||
@ -207,7 +208,9 @@ const char* TParseContext::getPreamble()
|
||||
"#define GL_ARB_shader_texture_lod 1\n"
|
||||
"#define GL_ARB_explicit_attrib_location 1\n"
|
||||
"#define GL_ARB_shader_image_load_store 1\n"
|
||||
"#define GL_ARB_shader_atomic_counters 1\n";
|
||||
"#define GL_ARB_shader_atomic_counters 1\n"
|
||||
"#define GL_ARB_derivative_control 1\n"
|
||||
;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -92,6 +92,7 @@ const char* const GL_ARB_shader_texture_lod = "GL_ARB_shader_texture_lod";
|
||||
const char* const GL_ARB_explicit_attrib_location = "GL_ARB_explicit_attrib_location";
|
||||
const char* const GL_ARB_shader_image_load_store = "GL_ARB_shader_image_load_store";
|
||||
const char* const GL_ARB_shader_atomic_counters = "GL_ARB_shader_atomic_counters";
|
||||
const char* const GL_ARB_derivative_control = "GL_ARB_derivative_control";
|
||||
|
||||
} // end namespace glslang
|
||||
|
||||
|
@ -250,6 +250,12 @@ bool TOutputTraverser::visitUnary(TVisit /* visit */, TIntermUnary* node)
|
||||
case EOpDPdx: out.debug << "dPdx"; break;
|
||||
case EOpDPdy: out.debug << "dPdy"; break;
|
||||
case EOpFwidth: out.debug << "fwidth"; break;
|
||||
case EOpDPdxFine: out.debug << "dPdxFine"; break;
|
||||
case EOpDPdyFine: out.debug << "dPdyFine"; break;
|
||||
case EOpFwidthFine: out.debug << "fwidthFine"; break;
|
||||
case EOpDPdxCoarse: out.debug << "dPdxCoarse"; break;
|
||||
case EOpDPdyCoarse: out.debug << "dPdyCoarse"; break;
|
||||
case EOpFwidthCoarse: out.debug << "fwidthCoarse"; break;
|
||||
case EOpDeterminant: out.debug << "determinant"; break;
|
||||
case EOpMatrixInverse: out.debug << "inverse"; break;
|
||||
case EOpTranspose: out.debug << "transpose"; break;
|
||||
|
Loading…
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Reference in New Issue
Block a user