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Merge pull request #450 from dankbaker/standalone_change
Allowing explicit specification of shader compiltion type via -T opti…
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commit
28660bb580
@ -155,6 +155,7 @@ int Options = 0;
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const char* ExecutableName = nullptr;
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const char* binaryFileName = nullptr;
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const char* entryPointName = nullptr;
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const char* shaderStageName = nullptr;
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//
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// Create the default name for saving a binary if -o is not provided.
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@ -236,6 +237,15 @@ void ProcessArguments(int argc, char* argv[])
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Options |= EOptionVulkanRules;
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Options |= EOptionLinkProgram;
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break;
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case 'S':
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shaderStageName = argv[1];
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if (argc > 0) {
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argc--;
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argv++;
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}
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else
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Error("no <stage> specified for -S");
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break;
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case 'G':
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Options |= EOptionSpv;
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Options |= EOptionLinkProgram;
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@ -685,6 +695,9 @@ EShLanguage FindLanguage(const std::string& name)
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}
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std::string suffix = name.substr(ext + 1, std::string::npos);
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if (shaderStageName)
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suffix = shaderStageName;
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if (suffix == "vert")
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return EShLangVertex;
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else if (suffix == "tesc")
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@ -778,6 +791,8 @@ void usage()
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" -H print human readable form of SPIR-V; turns on -V\n"
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" -E print pre-processed GLSL; cannot be used with -l;\n"
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" errors will appear on stderr.\n"
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" -S <stage> uses explicit stage specified, rather then the file extension.\n"
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" valid choices are vert, tesc, tese, geom, frag, or comp\n"
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" -c configuration dump;\n"
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" creates the default configuration file (redirect to a .conf file)\n"
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" -C cascading errors; risks crashes from accumulation of error recoveries\n"
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