Make 64-bit VS compile clean. Mostly size_t vs. int tweaks.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@25411 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2014-02-19 02:47:20 +00:00
parent 8922da24a4
commit 35f04bde8a
13 changed files with 591 additions and 17 deletions

View File

@ -7,27 +7,47 @@ EndProject
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Debug CRT DLL|x64 = Debug CRT DLL|x64
Debug|Win32 = Debug|Win32
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Release CRT DLL|Win32 = Release CRT DLL|Win32
Release CRT DLL|x64 = Release CRT DLL|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
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View File

@ -5,18 +5,34 @@
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@ -29,37 +45,71 @@
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@ -68,26 +118,42 @@
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@ -132,6 +198,49 @@
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@ -228,6 +380,55 @@ xcopy /y StandAlone\UserM_Release\glslangValidator.exe Install\Windows
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@ -280,6 +481,55 @@ xcopy /y StandAlone\UserM_Release\glslangValidator.exe Install\Windows
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View File

@ -760,7 +760,7 @@ void CompileFile(const char* fileName, ShHandle compiler)
// move to length-based strings, rather than null-terminated strings
for (int s = 0; s < NumShaderStrings; ++s)
lengths[s] = strlen(shaderStrings[s]);
lengths[s] = (int)strlen(shaderStrings[s]);
if (! shaderStrings) {
CompileFailed = true;

View File

@ -80,7 +80,7 @@ namespace glslang {
int size()
{
return worklist.size();
return (int)worklist.size();
}
bool empty()

View File

@ -5,18 +5,34 @@
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
@ -68,21 +118,33 @@
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">glslang\UserM_Debug\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">glslang\UserM_Debug\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|x64'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">glslang\UserM_Release\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">glslang\UserM_Release\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">glslang\UserM_Release\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">glslang\UserM_Release\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|x64'">false</LinkIncremental>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</PostBuildEventUseInBuild>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</PostBuildEventUseInBuild>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">false</PostBuildEventUseInBuild>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|x64'">false</PostBuildEventUseInBuild>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.lib</TargetExt>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.lib</TargetExt>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">.lib</TargetExt>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|x64'">.lib</TargetExt>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.lib</TargetExt>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.lib</TargetExt>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">.lib</TargetExt>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|x64'">.lib</TargetExt>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</PostBuildEventUseInBuild>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</PostBuildEventUseInBuild>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">false</PostBuildEventUseInBuild>
<PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|x64'">false</PostBuildEventUseInBuild>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@ -123,6 +185,54 @@
<PostBuildEvent>
<Message>copy dll</Message>
<Command>del Test\$(TargetName)$(TargetExt)
xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
</PostBuildEvent>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0809</Culture>
</ResourceCompile>
<PreBuildEvent>
<Command>SubWCRev . glslang/Include/revision.template glslang/Include/revision.h -q</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>glslang;glslang\MachineIndependent;glslang\OSDependent\Windows;OGLCompilersDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<PrecompiledHeaderOutputFile>
</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
<BrowseInformation>
</BrowseInformation>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention>
<CompileAs>Default</CompileAs>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<StringPooling>true</StringPooling>
</ClCompile>
<Link>
<AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>false</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libcmtd.lib;libcd.lib;libcmt.lib;libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>UserM_Debug/glslang.pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<ImportLibrary>UserM_Debug/generic/glslang.lib</ImportLibrary>
<OutputFile>$(IntDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
<Midl>
<TypeLibraryName>UserM_Debug/generic/glslang.tlb</TypeLibraryName>
</Midl>
<PostBuildEvent>
<Message>copy dll</Message>
<Command>del Test\$(TargetName)$(TargetExt)
xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
</PostBuildEvent>
<ResourceCompile>
@ -172,6 +282,54 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
<PostBuildEvent>
<Message>copy dll</Message>
<Command>del Test\$(TargetName)$(TargetExt)
xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
</PostBuildEvent>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0809</Culture>
</ResourceCompile>
<PreBuildEvent>
<Command>SubWCRev . glslang/Include/revision.template glslang/Include/revision.h -q</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>glslang;glslang\MachineIndependent;glslang\OSDependent\Windows;OGLCompilersDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<PrecompiledHeaderOutputFile>
</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
<BrowseInformation>
</BrowseInformation>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention>
<CompileAs>Default</CompileAs>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<StringPooling>true</StringPooling>
</ClCompile>
<Link>
<AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>false</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libcmtd.lib;libcd.lib;libcmt.lib;libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>UserM_Debug/glslang.pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<ImportLibrary>UserM_Debug/generic/glslang.lib</ImportLibrary>
<OutputFile>$(IntDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
<Midl>
<TypeLibraryName>UserM_Debug/generic/glslang.tlb</TypeLibraryName>
</Midl>
<PostBuildEvent>
<Message>copy dll</Message>
<Command>del Test\$(TargetName)$(TargetExt)
xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
</PostBuildEvent>
<ResourceCompile>
@ -228,6 +386,61 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
<PostBuildEvent>
<Message>copy dll</Message>
<Command>del Test\$(TargetName)$(TargetExt)
xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
</PostBuildEvent>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0809</Culture>
</ResourceCompile>
<PreBuildEvent>
<Command>SubWCRev . glslang/Include/revision.template glslang/Include/revision.h -q</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>glslang;glslang\MachineIndependent;glslang\OSDependent\Windows;OGLCompilersDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;WIN32;_CONSOLE;_USRDLL;TEST_EXPORTS;GENERIC_COMPILER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeaderOutputFile>
</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>UserM_Release/</AssemblerListingLocation>
<ObjectFileName>UserM_Release/</ObjectFileName>
<ProgramDataBaseFileName>
</ProgramDataBaseFileName>
<BrowseInformation>
</BrowseInformation>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention>
<CompileAs>Default</CompileAs>
</ClCompile>
<Link>
<AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>UserM_Release/generic/glslang.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libcmtd.lib;libcd.lib;libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>UserM_Release/generic/glslang.pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<ImportLibrary>UserM_Release/generic/glslang.lib</ImportLibrary>
</Link>
<Midl>
<TypeLibraryName>UserM_Release/generic/glslang.tlb</TypeLibraryName>
</Midl>
<PostBuildEvent>
<Message>copy dll</Message>
<Command>del Test\$(TargetName)$(TargetExt)
xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
</PostBuildEvent>
<ResourceCompile>
@ -284,6 +497,61 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
<PostBuildEvent>
<Message>copy dll</Message>
<Command>del Test\$(TargetName)$(TargetExt)
xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
</PostBuildEvent>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0809</Culture>
</ResourceCompile>
<PreBuildEvent>
<Command>SubWCRev . glslang/Include/revision.template glslang/Include/revision.h -q</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|x64'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>glslang;glslang\MachineIndependent;glslang\OSDependent\Windows;OGLCompilersDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;WIN32;_CONSOLE;_USRDLL;TEST_EXPORTS;GENERIC_COMPILER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeaderOutputFile>
</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>UserM_Release/</AssemblerListingLocation>
<ObjectFileName>UserM_Release/</ObjectFileName>
<ProgramDataBaseFileName>
</ProgramDataBaseFileName>
<BrowseInformation>
</BrowseInformation>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention>
<CompileAs>Default</CompileAs>
</ClCompile>
<Link>
<AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>UserM_Release/generic/glslang.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libcmtd.lib;libcd.lib;libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>UserM_Release/generic/glslang.pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<ImportLibrary>UserM_Release/generic/glslang.lib</ImportLibrary>
</Link>
<Midl>
<TypeLibraryName>UserM_Release/generic/glslang.tlb</TypeLibraryName>
</Midl>
<PostBuildEvent>
<Message>copy dll</Message>
<Command>del Test\$(TargetName)$(TargetExt)
xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
</PostBuildEvent>
<ResourceCompile>
@ -298,9 +566,13 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
<ClCompile Include="glslang\MachineIndependent\Constant.cpp" />
<ClCompile Include="glslang\MachineIndependent\glslang_tab.cpp">
<DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">4065</DisableSpecificWarnings>
<DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">4065</DisableSpecificWarnings>
<DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">4065</DisableSpecificWarnings>
<DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|x64'">4065</DisableSpecificWarnings>
<DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">4065</DisableSpecificWarnings>
<DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Release|x64'">4065</DisableSpecificWarnings>
<DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">4065</DisableSpecificWarnings>
<DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|x64'">4065</DisableSpecificWarnings>
</ClCompile>
<ClCompile Include="glslang\MachineIndependent\InfoSink.cpp" />
<ClCompile Include="glslang\MachineIndependent\Initialize.cpp" />
@ -330,13 +602,21 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
<ClCompile Include="glslang\OSDependent\Windows\ossource.cpp" />
<ClCompile Include="glslang\OSDependent\Linux\ossource.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|x64'">true</ExcludedFromBuild>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)%(Filename)1.obj</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)%(Filename)1.obj</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">$(IntDir)%(Filename)1.obj</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|x64'">$(IntDir)%(Filename)1.obj</ObjectFileName>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|x64'">true</ExcludedFromBuild>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)%(Filename)1.obj</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)%(Filename)1.obj</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">$(IntDir)%(Filename)1.obj</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|x64'">$(IntDir)%(Filename)1.obj</ObjectFileName>
</ClCompile>
</ItemGroup>
<ItemGroup>
@ -372,29 +652,53 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
<CustomBuild Include="glslang\MachineIndependent\glslang.y">
<FileType>Document</FileType>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Executing Bison on glslang.y</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Executing Bison on glslang.y</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">Executing Bison on glslang.y</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|x64'">Executing Bison on glslang.y</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
cd %(RootDir)%(Directory)
%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
cd %(RootDir)%(Directory)
%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
cd %(RootDir)%(Directory)
%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|x64'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
cd %(RootDir)%(Directory)
%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|x64'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Executing Bison on glslang.y</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Executing Bison on glslang.y</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">Executing Bison on glslang.y</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|x64'">Executing Bison on glslang.y</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
cd %(RootDir)%(Directory)
%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
cd %(RootDir)%(Directory)
%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
cd %(RootDir)%(Directory)
%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|x64'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
cd %(RootDir)%(Directory)
%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|x64'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>
</CustomBuild>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

View File

@ -445,8 +445,8 @@ public:
unionArray = new TConstUnionVector(size, val);
}
TConstUnion& operator[](int index) { return (*unionArray)[index]; }
const TConstUnion& operator[](int index) const { return (*unionArray)[index]; }
TConstUnion& operator[](size_t index) { return (*unionArray)[index]; }
const TConstUnion& operator[](size_t index) const { return (*unionArray)[index]; }
bool operator==(const TConstUnionArray& rhs) const
{
// this includes the case that both are unallocated

View File

@ -9,5 +9,5 @@
// source have to figure out how to create revision.h just to get a build
// going. However, if it is not updated, it can be a version behind.
#define GLSLANG_REVISION "25400"
#define GLSLANG_DATE "2014/02/18 16:37:57"
#define GLSLANG_REVISION "25408"
#define GLSLANG_DATE "2014/02/18 18:00:58"

View File

@ -3608,7 +3608,7 @@ TIntermTyped* TParseContext::convertInitializerList(TSourceLoc loc, const TType&
TType arrayType;
arrayType.shallowCopy(type);
arrayType.setArraySizes(type);
arrayType.changeArraySize(initList->getSequence().size());
arrayType.changeArraySize((int)initList->getSequence().size());
TType elementType(arrayType, 0); // dereferenced type
for (size_t i = 0; i < initList->getSequence().size(); ++i) {
initList->getSequence()[i] = convertInitializerList(loc, elementType, initList->getSequence()[i]->getAsTyped());

View File

@ -139,7 +139,7 @@ protected:
const char* const *sources; // array of strings
const size_t *lengths; // length of each string
int currentSource;
int currentChar;
size_t currentChar;
// This is for reporting what string/line an error occurred on, and can be overridden by #line.
// It remembers the last state of each source string as it is left for the next one, so unget()

View File

@ -106,7 +106,7 @@ bool TInductiveTraverser::visitAggregate(TVisit /* visit */, TIntermAggregate* n
if (node->getOp() == EOpFunctionCall) {
// see if an out or inout argument is the loop index
const TIntermSequence& args = node->getSequence();
for (size_t i = 0; i < args.size(); ++i) {
for (int i = 0; i < (int)args.size(); ++i) {
if (args[i]->getAsSymbolNode() && args[i]->getAsSymbolNode()->getId() == loopId) {
TSymbol* function = symbolTable.find(node->getName());
const TType* type = (*function->getAsFunction())[i].type;

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@ -621,7 +621,7 @@ int TIntermediate::computeTypeLocationSize(const TType& type)
// recursively..."
if (type.isStruct()) {
int size = 0;
for (size_t member = 0; member < type.getStruct()->size(); ++member) {
for (int member = 0; member < (int)type.getStruct()->size(); ++member) {
TType memberType(type, member);
size += computeTypeLocationSize(memberType);
}
@ -706,7 +706,7 @@ unsigned int TIntermediate::computeTypeXfbSize(const TType& type, bool& contains
if (type.isStruct()) {
unsigned int size = 0;
bool structContainsDouble = false;
for (size_t member = 0; member < type.getStruct()->size(); ++member) {
for (int member = 0; member < (int)type.getStruct()->size(); ++member) {
TType memberType(type, member);
// "... if applied to
// an aggregate containing a double, the offset must also be a multiple of 8,

View File

@ -137,7 +137,7 @@ public:
int getBlockSize(const TType& blockType)
{
const TTypeList& memberList = *blockType.getStruct();
int lastIndex = memberList.size() - 1;
int lastIndex = (int)memberList.size() - 1;
int lastOffset = getOffset(blockType, lastIndex);
int lastMemberSize;
@ -211,7 +211,7 @@ public:
// Visit all members of this aggregate, and for each one,
// fully explode the remaining aggregate to dereference
const TTypeList& typeList = *terminalType->getStruct();
for (size_t i = 0; i < typeList.size(); ++i) {
for (int i = 0; i < (int)typeList.size(); ++i) {
TString newBaseName = name;
newBaseName.append(TString(".") + typeList[i].type->getFieldName());
TType derefType(*terminalType, i);
@ -232,7 +232,7 @@ public:
TReflection::TNameToIndex::const_iterator it = reflection.nameToIndex.find(name);
if (it == reflection.nameToIndex.end()) {
reflection.nameToIndex[name] = reflection.indexToUniform.size();
reflection.nameToIndex[name] = (int)reflection.indexToUniform.size();
reflection.indexToUniform.push_back(TObjectReflection(name, offset, mapToGlType(*terminalType), arraySize, blockIndex));
} else if (arraySize > 1) {
int& reflectedArraySize = reflection.indexToUniform[it->second].size;
@ -327,7 +327,7 @@ public:
int blockIndex;
TReflection::TNameToIndex::const_iterator it = reflection.nameToIndex.find(name);
if (reflection.nameToIndex.find(name) == reflection.nameToIndex.end()) {
blockIndex = reflection.indexToUniformBlock.size();
blockIndex = (int)reflection.indexToUniformBlock.size();
reflection.nameToIndex[name] = blockIndex;
reflection.indexToUniformBlock.push_back(TObjectReflection(name, -1, -1, size, -1));
} else

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@ -74,7 +74,7 @@ public:
bool addStage(EShLanguage, const TIntermediate&);
// for mapping a uniform index to a uniform object's description
int getNumUniforms() { return indexToUniform.size(); }
int getNumUniforms() { return (int)indexToUniform.size(); }
const TObjectReflection& getUniform(int i) const
{
if (i >= 0 && i < (int)indexToUniform.size())
@ -84,7 +84,7 @@ public:
}
// for mapping a block index to the block's description
int getNumUniformBlocks() const { return indexToUniformBlock.size(); }
int getNumUniformBlocks() const { return (int)indexToUniformBlock.size(); }
const TObjectReflection& getUniformBlock(int i) const
{
if (i >= 0 && i < (int)indexToUniformBlock.size())